The blog showed "Posts coming soon" live: the app reads process.cwd()/content
= web/content at runtime (that's where the old orphan lived and rendered), but
the 5 articles were committed to REPO-ROOT content/articles — which the
deployed app never reads. Moved them to web/content/articles (verified
getAllPosts finds all 5 from cwd=web) and deleted the orphan file
web/content/blog/line-movement-guide.mdx (the route already 301s). Test paths
updated to web/content/articles.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The pricing Desk showcase hardcoded an alt-line ladder (1.5 A +7.1% / 2.5 A+
+11.4% / 4.5 C -3.8%), QUARTER-KELLY 2.4%, and PARLAY φ 0.34 — a mocked demo
selling something we weren't proving.
- deskShowcaseService reads the pre-graded snapshot for a real A/B prop's
alt-line ladder (prefers the one with the most grade variation — the most
compelling real example). Edge per rung shows only when it's a plausible
market value; the inflated (model-line)/line artifact on small lines is
guarded to "—" rather than shown as a fake +91%.
- PARLAY φ is now REAL: the model's same-team correlation (0.34, mirroring the
frontend parlayMath team constant) computed for TWO REAL same-team legs,
named. No real same-team pair on the board → the tile hides, never an
invented number.
- QUARTER-KELLY tile is REMOVED: the snapshot has no odds, so a real
quarter-Kelly % can't be computed here — a fabricated 2.4% is worse than
nothing. Kelly stays a real in-app Desk feature; the showcase just doesn't
fake it.
- DeskShowcase is now a client component fetching /api/desk-showcase; when the
board has no real ladder the whole visuals column hides (real-or-hidden, same
law as the hero). The pitch copy is unchanged.
5 service tests. Change-affected suites green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The landing hero was a static Jokic "Example" card with a name-length pick and a
hardcoded A- 73% +6.2% fallback. Now it's deterministic and live:
- heroPropService.pickHeroProp reads the pre-graded snapshot and selects the
prop with the LARGEST |projection - line| gap among A/B grades (conviction,
not noise) — the read where VYNDR disagrees most with the market, the card
that makes a stranger argue. No curation, no grading (reads cache → no API
credits). GET /api/hero-prop (backend) + repointed Next proxy.
- The card shows the disagreement EXPLICITLY: the book's line vs VYNDR's model,
side by side (model in green), with the real grade timestamp ("Graded 2:14
PM"). The EXAMPLE chip is gone.
- Empty slate → the MOST RECENT real graded read (flagged "LATEST READ", real
date). Nothing cached → { available:false } and the card HIDES. No
hand-written fallback — the Jokic card is deleted. Survives a dead night: a
live rule shows tonight's real MLB read, never a phantom July NBA card.
7 service tests lock the rule (max-gap, A/B gate, projection/line required,
empty→recent, hidden, cross-sport). colorContract updated to the new
disagreement display. Change-affected suites green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Kev's call: the 30D accuracy surfaces must read TRUTH, not a cache that can't be
filtered. My earlier degraded-row exclusion only touched getModelAggregate
(Postgres); the public buckets/badge still read outcomeService (Redis outcome
log), which counts degraded projection-0 outcomes and has no field to filter on.
- /api/accuracy (AccuracyBadge) + /api/ledger/accuracy (buckets/ModelRecord)
now source from the clean Postgres ledger aggregate via new
ledgerService.getAccuracyView + accuracyBucketsFromAgg (model_value > 0
excludes degraded rows). Same response shapes → no frontend change. Redis
outcome log is now read by nothing public; it can age out or be rebuilt.
- BEAT CLOSE is a MEASURED-WRONG ZERO: captureClosing re-records the locked line
as the "closing" line, so clv is flat on the whole sample and beat_close reads
0% (comparing a number to itself). Full write-up: specs/audit-data/
clv-capture-broken.md (the fix belongs to C4). Until then, beat_close_pct +
clv_distribution are SUPPRESSED at the source (getModelAggregate, gated by
clvCaptureReliable() / CLV_CAPTURE_RELIABLE=1). Every public surface already
renders BEAT CLOSE only when non-null, so they all hide it now — no wrong zero
anywhere. HIT RATE (real) is unaffected.
Suite 271/3261 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The test locked the old draft/unwired state; item 8 intentionally published
the 5 articles to /blog with real dates. Updated the assertion to the new
published shape (title + real date + status: published). This was a
tests-before-commit miss on the item-8 push (3b7a1f5) — fixed forward.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The product argued with itself: FAB/nav said "Scan", Free tier "5 scans",
ticker "MLB slate scanned" — while the Ledger says "MY READS". Swept every
user-visible surface to READ:
- BottomTabBar FAB + Nav link: 'Scan' → 'Read'
- Pricing free tier: '5 scans to try the model' → '5 reads …'
- StatStrip: 'Awaiting next scan' → 'Awaiting next read'
- Ticker badge + snapshotService event: tag 'SCAN' → 'READ',
'slate scanned' → 'slate read' (readSportOf parses BOTH old and new so
cached ticker items dedupe cleanly through the rollover)
- upgradePitch: 'You've scanned N parlays' / 'unlimited scans' → read/reads
Internal untouched (not user-visible): /api/scan routes, scan_count column,
scanning state, DemoScan/ScanIcon, scanlines CSS, the transitional SCAN
color-map key.
tests/unit/verbLaw.test.js is the enforcement: it fails on user-visible
scan/scanned/scans copy across web/src + src/services (skips comments). Suite
270/3254 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The degraded grades (projection=0 → model_value=0) are already settled in the
append-only ledger and must NOT be deleted (Data Semantics law). But their
hit/miss is noise, not model skill — they never had a real projection. So
getModelAggregate now filters `.gt('model_value', 0)` on both the settled and
pending queries: the rows stay in ledger_entries, but leave the public hit_pct /
CLV / per-tier record. `.gt` also drops NULL model_value. Post-fix no such row
can be written (projection<=0 refuses), so this only sheds the historical set.
This is the functional form of the "marking" the work order asked for — the
degraded locks are effectively marked as non-counting without mutating history.
Test builder mocks gained `.gt`; a lock asserts the filter is applied to both
queries. Suite 269/3253 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The #1 board item — three grading bugs the phone audit surfaced, all in the
live Node grade path (engine1 + analyzeViaEngine1), fixed at the source.
1. PROJECTION=0 NOW REFUSES. projectionFor returned l5_avg even when it was 0
(finite, so the `== null` gate passed it) — 9/25 live grades graded on a
zero projection, producing a degenerate edge and a hollow grade. Now a
non-positive reference is not a projection: projectionFor skips it and falls
through to the next POSITIVE reference (l5 -> l20 -> per_90 -> xg); when none
is positive it returns null and the read REFUSES (insufficient_data). The
gate also gained an explicit `> 0` guard so the invariant is structural — a
grade can never be emitted with a non-positive projection. Fewer graded
props, honest.
2. EDGE_PCT. The formula was already (model - line) / line signed by direction
— Kev's intended semantics. The broken {20,60,100,140} cluster was the
proj=0 degeneracy ((line - 0)/line = 100%); with #1 those refuse, so the
fabricated 100s vanish and real edges flow. The main-line edge now reuses
the VALIDATED projection (edgePctFor accepts an optional ref) so edge and
the persisted projection can never diverge. Frontend |edge|>40 guard stays
as a safety net.
3. LETTER == THRESHOLD_TABLE(CONFIDENCE). engine1's hand-rolled
GRADE_TO_CONFIDENCE drifted a full sub-tier low (B -> 0.55, which the
canonical grade_thresholds.json calls B-) — the "B at 45%" the audit caught.
Now confidence is DERIVED from each grade's band MIDPOINT in
grade_thresholds.json (one source of truth, shared with the Python engine),
so applying the threshold table to any grade's displayed confidence resolves
back to the same letter. Proven for all 11 grades.
Regression locks: tests/unit/mlbGradeDegradation.test.js (14 tests). Backend
suite 269/3253 green, web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit: read cards were huge, only 1-2 fit per screen. Compressed the
vertical spacing — article padding 16->12, header margin 8->5, name 15->14px,
ladder-rungs margin 10->8, book/date line 12->8.
Kept the archetype showDesc: it renders INLINE (same row as the badge), so it
adds zero vertical height — dropping it wouldn't help density and would break
the ds5 design lock ("the badge shows its one-line meaning where it leads").
Locked the density in vyndrParityQA (P2-10).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DISPLAY FIX (shipped): the league leaderboard rendered raw snake_case
("stolen_bases U0.5", "earned_runs U2.5"). New canonical short-label lib
web/src/lib/statAbbrev.js (one source, CommonJS + unit-tested) maps stat_type
to SB/ER/TB/HR/K/PTS/… and ExploreHub routes through it. Unknown ids upper-case
their words so raw snake_case can never leak again.
FLAG (reported, NOT silently changed — per the audit's instruction): the "B at
45% confidence" is a BACKEND grading issue, diagnosed against live snapshot:
- 25/25 grades mismatch their own confidence vs grade_thresholds.json (B shown
at conf 55 = the B- band; a systematic one-sub-tier gap on every prop). The
surfaced `confidence` is not the probability that derived the letter (likely
the data-sufficiency penalty applied to display-only).
- 9/25 have projection=0 — the MLB feature path feeds 0 instead of refusing
(S58 insufficient_data), which also produces the P1-7 broken edge_pct.
Full write-up + do-not list: specs/audit-data/mlb-grade-degradation.md. NOT
re-lettering or shifting thresholds on the frontend — that would hide the bug.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit: the Compare verdict read "the edge tonight tilts his way" for
Jokić vs Wembanyama — an NBA claim in July, when NBA has 0 games. The page is
sample/form data with no game resolution, so "tonight" can never be verified.
Reframed to "on current form" (the rows ARE L10 form) — always honest, in or
out of season.
Also fixed the cited dimensions: the verdict claimed "usage", but in the sample
Jokić's Usage% (29.1) is LOWER than Wemby's (31.0) — he wins scoring, boards,
and playmaking, not usage. Copy now matches the data.
Locks both P1-7 and P1-8 in vyndrParityQA.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit called the board 'mostly-empty'. Two causes, both now addressed:
1. Dead images (P0-2, already fixed) → the matchup/team chips render logos now.
2. Degraded edge data. Live snapshot edge_pct is on a broken scale (distinct
values 20/60/100/140 — not a market %), with projection=0 and confidence
35-55%. A real prop-market edge is single-digit, never past ~40%. Leading
the board with '+140%' fabricates a signal (Data Semantics Rule).
Fix: an edge whose |value| > 40 is treated as ABSENT at BOTH layers — the
data layer (flattenToEdgeBoard nulls it, so it can't RANK a fake +140% above a
real +8.4%) and the display (EdgeCell shows '—'). Board falls through to the
grade-rank tiebreak when edges are unreliable. Real edges (≤40) are untouched.
The root cause — edge_pct/projection/confidence degradation — is a BACKEND
grading issue (same family as the P2-9 '45% B' flag), reported separately; this
is the honest frontend guard, not a fix for the data.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit: CONSENSUS VS MODEL bled off the right edge ('2 BO…', 'MO…') and
STARTING-pitcher lines truncated ('2.64 E…'). The M4 lock only hid the DOCUMENT
scroll (html/body overflow-x) — content still clipped inside cards. Now contained:
- .breadth-row stacks (flex-direction:column) at <430px, each field on its own
line with overflow-wrap:anywhere — no bleed.
- the game-card starting-pitcher inner spans wrap + shrink (flexWrap + minWidth:0)
so name/ERA/archetype flow onto a second line instead of clipping.
- STRENGTHENED the lock: vyndrParityQA now asserts the CONTAINMENT patterns
(breadth-row stacks, pitcher spans wrap), not just document overflow.
MLB stat pills: the game-lines grid already scrolls-within-card (<640 M1); if
the audit still shows pill clipping elsewhere, it's a follow-up targeted pass.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit: at 390px we still rendered the full desktop 3-row header (nav +
TOP MOVES ticker + SYNC line) eating ~20% of the viewport, and its height
clipped page titles under it (MY READS tabs, HEAD TO HEAD). Implemented Design's
mobile app bar <768px:
- New MobileSyncClock (extracted from HeartbeatBar) lives in the Nav's right
cluster — wall clock rests, amber/STALE reacts off the shared freshness tier.
- <768px: the ticker row (.nav-ticker) AND the whole heartbeat bar are hidden;
only the nav row shows (logo + clock + search). main padding-top → 62px and
the Slate sticky tabs → top:60px, so nothing clips under the bar.
- Locked in vyndrParityQA (P0-4): ticker+heartbeat hidden, nav clock shown,
paddings collapsed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Completes P0-3 across all three surfaces:
- CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's
alt-line variants show as ONE consensus row (no per-market cap — a consensus
table just shouldn't repeat a player).
- LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's
strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each
its own side/line + tier-colored grade), not three separate cards.
- playerGrouping reads player OR player_name (ledger rows use player_name) —
regression-tested so the ledger doesn't silently empty.
The Alt Line Ladder shape is what /pricing already demos; the record now uses it.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit: leaderboard flooded with 9 consecutive identical 'stolen_bases U0.5
45% B' rows. New shared lib/playerGrouping (dedupeLeaders + groupIntoLadders,
name-key aware, 7 unit tests): ONE row per (player, market family) keeping the
best-ranked, then a per-market cap (4) so no single prop type floods the board.
Applied to ExploreHub. Ledger cards + Consensus grouping follow in P0-3b/c using
the same lib.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Phone audit found LEDGER READ CARDS rendering B badges with BLUE borders + C
with AMBER right now in prod — GradePill (components/GradeCard.tsx) hardcoded the
OLD palette (rgba(74,158,255) blue-B, rgba(255,179,71) amber-C) for bg/border
while the text used the migrated token. Migrated bg/border to color-mix on the
grade token, so B renders neutral-white and C grey (matching the board).
- globals.css .grade-*-bg → token-derived color-mix (was raw blue/amber rgba).
- DELETED glow from .grade-glow-b/c/d (glow is A-tier ONLY, by law) — B/C/D keep
their token color, no text-shadow.
- Purged the last dead grade-blue #4A9EFF fallbacks (SoccerGradeResult, the
intelligence INFO dot).
- REGRESSION LOCK: vyndrParityQA fails if #4a9eff / rgba(74,158,255) reappears
anywhere in web/src, if GradePill hardcodes blue/amber rgba, or if grade-glow
B/C/D grow a text-shadow again.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Structural mobile rules become failing tests (M4 'test-lock what's lockable'):
the flat EDGE BOARD shows <768px and game cards are desktop-only; the board
renders TeamChips + tier GradeBadge + sign-colored hero edge% + the ranked
opacity ramp; document never scrolls sideways at 390px. Source assertions —
they lock the RULES, not the pixels (that's the master audit).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked
list (all graded props across every game on one list, sorted by edge) — not the
desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data:
- slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled
GameCardData[] (grade→game join already done) into ranked rows, edge desc.
STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule).
Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests.
- MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1),
player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip,
and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp
(1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/
GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated).
- Slate: <768px renders the flat board, ≥768px keeps game cards (same data,
toggled by width). Ungraded slate still shows game cards on phones (no blank).
Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core
mobile screen, top of the master-audit list.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design Rev 3 anchors every matchup/context abbr with a 10-12px team tile. New
reusable TeamChip renders the real TeamLogo (licensed ESPN logo where it
resolves, team-colored monogram otherwise — the resolver is already built) at
that size + the abbr, sitting inside the row so it inherits the ranked opacity
ramp. First placement: StatStrip's player/team context (name → team-chip →
archetype). ROW-GRAMMAR identity-run test updated to the chip marker.
Remaining Rev 3 placements to thread TeamChip into (reusable, mechanical):
parlay legs, grade-shift header, pitcher "vs", /u recent-settled, other
matchup context lines. Game-card headers already carry TeamLogo (TeamLink).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Replaced the generic reused shapes (triangle/star/plus/bolt…) with Design's
real per-archetype marks from the authoritative glyphDefs() (HANDOFF), and
aligned each archetype's color to Design's deduped palette — frontend
lib/archetypes.js + backend archetypeService.js kept in color-sync (the
cross-file test iterates the backend set). Badge test color expectations
updated to Design (BOMBER #FF9F45, CONDUCTOR #6C8CFF, ALPHA #7C5CFF,
FORTRESS #4C6FA5, …).
Scope + honesty:
- 29 non-combat archetypes wired to real marks + Design colors.
- COMBAT namespace (STRIKER/GRAPPLER/PRESSURE/COUNTER/FINISHER/GRINDER) left
untouched — it uses unicode CHAR glyphs + its own pinned colors + test
(FINISHER deliberately doesn't collide with the soccer FINISHER). Combat
could adopt Design's SVG marks in a follow-up.
- 39 Design marks are INERT (no classify() producer yet) — the 74 SVGs live in
specs/design-reference/assets/glyphs/; they light up when classify() expands.
- 9 backend archetypes have NO Design mark (BRUSH/CONNECTOR/DISTRIBUTOR/
FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD/WHIFF) — kept on their generic glyph,
flagged for Design.
VISUALLY UNVERIFIED at 390px/desktop — archetype marks + colors on the audit list.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF
"Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes
→ rejected the drift → Design wins), aligned the whole palette:
- Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep
#0A0A10 + --hairline #101018 (Design's ramp).
- Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary
is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro.
- Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38.
- GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber
#FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually
violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a
long-standing drift, confirmed by Design's package. Amber stays its own token
(--amber); --warning decoupled to --amber; --miss → #FF4757.
- vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match.
Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop
— on the Chrome-audit list. Every surface inherits it, so it lands first.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it
literally would drop the Ship-A staleness signal on the device most users are
on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness),
STALE/amber is the REACTION (the punctuation), driven by the SAME real signal
as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never
silently stale on mobile. Design drew the happy path; we keep the failure state.
- web/src/lib/freshness.js — extracted the freshness tier as ONE shared source
(CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it,
so mobile can't silently disagree with desktop about staleness.
- LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows
a single right-aligned clock — ticking wall clock when calm, amber SYNC / red
STALE when the tier reacts. Resting dot is static (the clock is the pulse).
- Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative
age) + vyndrParityQA (mobile clock wired, one shared freshness source).
Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell
increments (still M1b): merge the clock into the logo row (Design's single-row
app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count
mobile lost here), and relocate the wire to the bottom of the board.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.
M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
reads as ONE clean status line; signal pulse + ticker are the single animated
element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
containment, and the honest "UNVERIFIED at 390px" label are all in source.
Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Diagnosis (why 500/500 went unpaged): the only regular odds-api burner was
futuresService, which called axios DIRECTLY — bypassing the gateway, so it
never hit recordCall (the ONE place the WARN/BLOCK pager fires) and never
respected the 95% block. It only syncFromHeaders, which updated the counter's
number SILENTLY. oddsService (which does go through the gateway) only touches
odds-api when PropLine fails, so recordCall for odds-api effectively never ran.
Result: the counter could reach 100% with neither pager firing.
Fixes (a silent drain is now impossible, not just guarded):
- futuresService routes through gateway.fetch('odds-api', …) → counted, blocked
at 95%, and reserve-gated. Closes the raw-axios bypass.
- Reserve floor in the gateway: a DISCRETIONARY call (futures/soccer) passes
reserve=ODDS_API_RESERVE (default 50) and is refused while remaining <= reserve.
The ESSENTIAL MLB prop-backup passes no reserve and may spend to the 95% block.
→ a futures/soccer drain can NEVER starve MLB's backup path.
- quotaTracker.syncFromHeaders (the AUTHORITATIVE number) now fires the same
once-per-period WARN/BLOCK alert on a crossing — extracted fireThresholdAlert
shared with recordCall. The header-only drain now pages.
- POST /api/internal/quota/test-alert (internal-key) test-fires the pager
end-to-end so ntfy delivery is verifiable on demand.
Also (reality-corrected cadence): WNBA restored to the full grid. 2026-07-15
had two AFTERNOON WNBA games finished before the 22 UTC slot — 14 UTC (10am ET)
is the only slot early enough for a 1pm ET game's props, and on PropLine the
extra slots cost a rounding error. Soccer stays the only trimmed sport (the
real odds-api discipline). Assumption corrected by observed data.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Every ACTIVE sport was graded at all five MLB slots (14/19/22/1/3 UTC). Sports
post lines on different clocks, so that inheritance was wasteful both ways:
WNBA props aren't posted at 14:00 UTC (10am ET) → that slot always graded 0
(the audit's "wnba:0"); soccer odds come from the 500/MONTH odds-api key, so
five slots/day is a third of the budget for 1-2 matches.
New src/config/sportCadence.js is the single source of truth (config-over-
constants). Mapped from reality + quota headroom (PropLine 9k/day abundant,
odds-api 500/mo scarce):
mlb 14/19/22/1/3 intraday (full grid — games+props all day)
nba 14/19/22/1/3 intraday (in-season fits; off-season self-skips empty)
wnba 19/22/1 intraday (afternoon→evening ET; drops the 14/3 waste)
soccer 14/19 NO intraday (WC live; 2 lean odds-api reads, key-protected)
The scheduler still fires at HOURS_UTC and the missed-cron watchdog still
references MLB (which runs every grid hour) — each slot now grades only
sportsForHour(h), and only intradaySports() get the 20-min refresh. Every
sport's hours are kept a subset of the firing grid (a boot-time guard + a test
warn if that's ever violated). Retune a sport by editing one table row.
Adaptive, not constant: near-zero when a sport is quiet, protecting the scarce
odds-api quota from being drained by noon.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Wave 0 shipped NBA/WNBA grading off ESPN per-athlete gamelogs, but name→id
resolution went only through the v2 /search endpoint, which is unreliable at
the edges. Live probing surfaced the real coverage gap: search actually
resolves the right id for most names, but dual-league athletes (WNBA + NCAA —
e.g. Napheesa Collier, Brionna Jones) get a filters-only gamelog until a
`?season=` is supplied, so they silently returned insufficient_data despite a
full season of games.
Two fixes:
1. buildAthleteRosterIndex(sport) — aggregates every team roster for nba/wnba
into a complete { nameKey → {id, displayName, teamId} } map (canonical
accent-folded keys via playerName.nameKey). Bounded concurrency (6) over the
~15-30 team fetches, Redis `espnroster:{sport}` (24h) + in-memory mirror,
fully defensive (a failing team is skipped → partial index, never throws;
grouped OR flat athletes[] shapes handled; non-numeric ids dropped). This is
now the PRIMARY resolver in resolveAthleteId/getPlayerGameLog; the v2 search
stays as a backstop on a roster miss. A unique roster hit wins (S59 doctrine)
— a missing name beats guessing another player's id.
2. getPlayerGameLog retries the gamelog with candidate seasons (current +
previous calendar year) ONLY when the first parse comes back empty
(filters-only), unlocking the dual-league athletes. The common path is
untouched.
MLB path (statsapi) unchanged; settlement/snapshot/frontend untouched.
Live probe: WNBA roster index = 206 players (Collier id 3917450 / Lynx team 8,
Brionna Jones id 3058895 present); NBA index = 544. Collier now resolves
end-to-end with 20 gamelog rows (was NOT FOUND); Brionna Jones likewise; all
previously-working players (A'ja Wilson, Ionescu, Clark, Stewart, Plum) still
resolve. NBA hyphen names (Gilgeous-Alexander) resolve via nameKey folding.
Tests: tests/unit/espnRosterIndex.test.js (9, fail-then-pass on base adapter).
Full backend suite 3183 green; web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
FREE ESPN news wire + championship-winner futures for the never-dark
offseason hub. Both graceful/empty, never fabricate a market value.
- newsService (mirrors injuryService): per-sport ESPN /news FEEDS, pure
parseNews → { sport, items:[{id,headline,description,published,type,
athlete?{name,key},team?,href}] }; athlete/team from categories[] only
(absent when not present). Cache 15m, injectable, offline-tested.
- oddsNormalizer.normalizeOutrights: NEW branch — outrights outcomes are
{name,price} with no point, so normalizeProps drops them; keeps them with
best-price-across-allowed-books per selection. + americanToDecimal.
- oddsService.FUTURES_KEYS: separate map (mlb/nba/wnba championship winner),
OUT of the daily SPORT_KEYS/snapshot budget.
- futuresService: getFutures(sport,deps) → { sport, updated_at, markets:
[{key,title,selections:[{name,price,prevPrice?,move?}]}] }. One outrights
call per 12h TTL (quota-disciplined), FUTURES_ENABLED gate. Price-move
(shortening/drifting/flat) mirrors computeLineDeltas SHAPE on odds not
line; prev prices persisted inside the futures:{sport} value (no new key).
linkNewsToMoves pure causal-tie helper.
- Routes /api/news/:sport + /api/futures/:sport (registered) + Next proxies.
- Tests: newsService, futuresService, oddsNormalizerOutrights (fail→pass,
no network). Full suite green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Extend /explore (ExploreHub) into the 365-day never-dark hub. Two new
self-hiding sections feed REAL always-available data into the offseason:
- NewsWire (components/vyndr/NewsWire.tsx): real ESPN headlines from
/api/news/:sport (newest-first, mono timestamps, type chips, player/team
links) + real injuries from /api/schedule/:sport/injuries (OUT/GTD chips,
token colors). Reuses the retired TerminalTemplates INJURY_WIRE layout but
never routes its sample constants. Self-hides when both feeds are empty.
- FuturesBoard (components/vyndr/FuturesBoard.tsx): real futures from
/api/futures/:sport — championship/win-total/award markets, mono tabular
prices + movement colored by the contract (shortening=green / drifting=amber
/ flat=dim, NEVER red; move shown ONLY when the backend supplies one).
Carries the honest "TRACKED · NOT GRADED" label — no fabricated grades on
futures. Self-hides when markets:[].
- ExploreHub is offseason-aware (via emptyState OFF_SEASON month check): the
hub LEADS with futures + wire when the board is dark, COMPLEMENTS the live
board in-season. Sport selector kept; each section self-hides independently.
- Testable pure helpers: lib/futuresMove.js (move→color, never red) +
lib/newsFormat.js (timeAgo mono-stamp, ESPN type labels).
Contracts consumed (Wave 2A owns the proxy/service files); code self-hides on
fetch failure if a proxy isn't present yet.
Tests: tests/unit/newsWire.test.js + futuresBoard.test.js (26 new). Full suite
259 suites / 3144 green; web build exit 0. vyndrParityQA stays green
(mono data, no glitch on data surfaces).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Unblocks the self-learning loop for basketball. Once an NBA/WNBA grade
exists (Wave 0), it now settles against the FREE ESPN per-game log
(espnStatsAdapter.getPlayerGameLog) — the same {found, last10:[{date,stat}]}
contract MLB settlement already consumes. accuracy:{sport} + by_tier
calibration + the Wave-3 TierRecord light up automatically.
- outcomeService/ledgerService: defaultGetPlayerStats routes nba/wnba to
espnStatsAdapter.getPlayerGameLog; MLB stays on mlbStatsAdapter.
- outcomeService: sport-aware statValue + a SEPARATE NBA_BOX_KEY/NBA_COMBO
map (S11 three-map-split kept — never merged with MLB_LOG_FIELD). Combos
(pts_reb_ast, reb_ast, stl_blk, …) sum components; a missing component
never fabricates a total.
- logRowOnDate: ESPN gamelog rows carry a FULL ISO timestamp (a late tip
rolls past UTC midnight), so basketball date-matches on UTC OR ET date;
MLB keeps exact YYYY-MM-DD compare. Outcome `date` is normalized to the
ET calendar day so the accuracy window filter + idempotency key behave
identically across sports.
- Final-honesty guard: never settle a basketball row whose ET date is
today (an in-progress partial box). MLB is final-only + settles same-day,
so the guard is scoped to basketball. The ledger path is already guarded
(.lt('game_date', today)) for all sports.
- opsWatch: nba/wnba added to SETTLEABLE_SPORTS; zeroSettleAlarm gates them
behind a real-finals probe (finalsBySport) so an offseason/off-day's
stale pendings never false-page "settled 0". snapshotScheduler counts
yesterday's ESPN state==='post' events and feeds the map; MLB unchanged.
- snapshotScheduler: boot announce per settleable sport
([settle:mlb] [settle:nba] [settle:wnba]). Thrown-error paging already
covers the new sports (settleAll* loop every sport).
Tests: tests/unit/nbaSettlement.test.js (16) — WNBA hit/miss/push, combo
pra, idempotent re-run, unplayed/today game does NOT settle, accuracy:wnba
+ byGrade + by_tier populate, ledger WNBA settle. opsWatch (+5) — finals
off-day no page, finals present DOES page. MLB suites unregressed.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The Python nba_api service (gameLogService) is offline in prod, so
featureCache's non-MLB branch produced no l5/l20 averages →
projectionFor returned null → the ENTIRE NBA/WNBA slate refused
(insufficient_data). Only MLB actually graded.
Fix (free, no-auth, verified live):
- espnStatsAdapter.getPlayerGameLog(name, sport) — resolves name→ESPN
numeric athlete id via the v2 search (the v3 /search now returns
count:0; the v2 uid carries a:<id>, defaultLeagueSlug disambiguates
league), fetches the per-athlete gamelog, and parses per-game rows
keyed by VYNDR stat names (points/rebounds/assists/threes/steals/
blocks/turnovers + computed pra). Columns are indexed by the
response's own names[] array (NBA and WNBA orders DIFFER), never
positionally. Most-recent first, defensive (null on unrecognized
shape, never throws), cached (espngamelog:{sport}:{id} 4h + memory).
- featureCache.gameLogFeatures — falls back to the ESPN gamelog for
nba/wnba when the Python source returns null/empty, producing
l5/l10/l20 + rest_days + minutes_per_game via a new local
NBA_LOG_FIELD map + pure nbaGameLogFeatures (S11 three-map-split:
separate from MLB_LOG_FIELD).
Grade gates already whitelist all 8 NBA/WNBA stat types in both Node
paths (analyze.js + scan.js); no gate change needed.
Tests (hermetic, no network): espnGameLog.test.js (parser/resolver/
adapter) + featureCacheNba.test.js (the UNLOCK proof — empty features
refuse, ESPN-derived features grade). 3098 tests green; next build
exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The NBA/WNBA espnId was captured only from espnStatsAdapter (the offline-
Python fallback), unreliable in prod. Add espnAthleteIndex — a pure,
defensive harvester that builds { nameKey -> {espnId, headshotHref} } from
the ESPN schedule->summary/boxscore/leaders/injuries/roster feeds the
pipeline already calls (free, bounded mapLimit, cached, MLB->{}).
snapshotService now fills any player the primary stats-resolve left without
an espnId from this index, and stores a DIRECT headshotHref as headshotUrl
on the enriched grade (the exact URL, never 404s on a constructed path).
Threaded headshotUrl through slateAdapter.buildPlayerStripsFromProps ->
GameCard -> StatStrip -> PlayerAvatar/getHeadshotUrl (direct href wins over
the constructed one). MLB's MLBAM path is untouched. Soccer resolves only
via a direct href; absent -> honest monogram (API_FOOTBALL_KEY remains the
reliable soccer path, unwired).
getGameSummary now also passes through ESPN `rosters` (pre-game lineups
carry id + headshot). Everything graceful: any miss -> absent -> monogram.
Tests: tests/unit/espnHeadshotIndex.test.js (11) — fixture->index, snapshot
merge fallback, direct-href-wins, soccer honest monogram, malformed/cyclic
parse never throws. Full suite 3080 green; web next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Reserved house handle (default 'vyndr', env HOUSE_HANDLE) resolves to the
PUBLIC model record — getModelAggregate() with no userId (user_id=NULL rows)
— WITHOUT a public_profiles row. It is the ONLY special case; every other
handle keeps the private-by-default, byte-identical-404 no-existence-leak
contract. The house profile is always public and never 404s (a fetch failure
degrades to an honest building state).
- src/routes/profiles.js: house short-circuit + sendHouseProfile (public
aggregate + by_tier + public settled entries), reserved before the publish
lookup so a user claim is shadowed.
- PublicProfile.tsx: house label 'VYNDR MODEL · PUBLIC RECORD' + hero/subtitle
off data.house; keeps the CLV-VERIFIED record hero + TierRecord calibration
+ recent settled reads (misses included).
- opengraph-image.tsx (1200x630): house-branded eyebrow/heading.
- portrait/route.tsx: new 1080x1350 share crop (real aggregate or tagline
fallback, never a fabricated number).
- Discoverability: 'VIEW AS PUBLIC PAGE ->' on the ledger MODEL header +
'VIEW PUBLIC RECORD ->' under the landing ModelRecord, both to /u/vyndr.
- tests/unit/houseProfile.test.js: house resolves to user_id=NULL aggregate
(no public_profiles row) + by_tier; unknown/unpublished user handles stay
byte-identical 404; page renders house label + TierRecord + portrait crop.
3019 tests green (3012 -> 3019); next build EXIT=0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Step 3 — OUTLOOK MODE. The game grid no longer dead-ends in a "NO SLATE" CTA.
When there are no live games (and it's not a network failure) it shows REAL,
always-available data: yesterday's PROVEN A-tier receipts (/api/ledger/model)
+ tomorrow's date-pinned ESPN schedule preview (free/cached). A network
fetchError stays a distinct ERROR state — never a fabricated outlook.
- lib/outlook.js (new, CommonJS, unit-tested): buildOutlook selection +
mapTomorrowPreview (upcoming-only, drops incomplete matchups, never invents).
- Slate.tsx: OutlookSurface replaces the empty-grid CTA (dateOffset 0 only).
- dashboard/page.tsx: DashboardOutlook replaces the "Today's games" NO-SLATE CTA.
Step 4 — MARKET-BREADTH / CONSENSUS vs MODEL. Makes the DeskShowcase
"consensus vs model" claim REAL. Consensus = median book line across a prop's
per-book rows; the model's position is model_value vs consensus, signed by the
graded side. <2 distinct books → null (never fabricate a consensus); a
non-numeric line is ignored, never coerced to 0.
- lib/marketBreadth.js (new, CommonJS, unit-tested): median/computeBreadth/
collectBreadth (strict null guards).
- components/vyndr/MarketBreadth.tsx (new): mono/tabular strip, colored by sign
via colorContract.edgeColor, self-hides when nothing has >=2 books.
- Slate.tsx renders it above the grid (joins books + snapshot model_value).
- slateAdapter.js exports gradeKey for the join.
- DeskShowcase.tsx: the consensus claim is now backed by the shipped feature.
Tests: tests/unit/outlook.test.js + tests/unit/marketBreadth.test.js (23 cases).
Full suite 2984 passing (245 suites); next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
TASK 1 — Parlay Lab (/parlay): a dedicated Correlation Builder with a
leg source INDEPENDENT of the live slate. Browses tonight's pre-graded
props from /api/snapshot/:sport (resolves players via /api/players/search),
adds legs through useParlay().addLeg (deduped by legKey), and renders the
PARLAY SLIP — combined grade, correlation, and payout read straight off
ParlayContext. Surfaces parlayService's correlation warning as the
CAUTION · CORRELATION FLAG, honors the tier leg-cap (free 2 / analyst 4 /
desk 6) and blurs the payout for free tier with the __goPaywall upsell.
Added /parlay to OPEN_ROUTES (free funnel, like scan/dashboard). Retired
the cleanly-dead ParlayTray.tsx (unmounted since Session 50). No new
proxies — reuses existing snapshot/search/parlay-grade endpoints.
TASK 2 — Live Grade-Shift timeline: web/src/lib/gradeShift.js (pure,
testable) builds a line/grade-movement timeline from already-emitted data
(intraday {t,line} history + revised_from_grade). Color law mirrors
ROW-GRAMMAR / StatStrip.LineSparkline: green = toward the graded side,
amber = against, dim = flat (never red). GradeShift.tsx renders it, shows
the original grade struck-through on a revision, and self-hides below 3
real points. Mounted in GradeResultCard (self-hides on the scan path,
which carries no captured history — honest, never fabricated).
Tests: tests/unit/gradeShift.test.js (15) + tests/unit/parlayLab.test.js
(13). Full suite 245 suites / 2989 tests green (baseline 243/2961).
Next build EXIT=0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Addition 2 (non-negotiable): the model's record must show PER GRADE TIER
(A+ went X-Y, A X-Y, …) everywhere the record appears. A blended % hides the
proof that higher grades win more — the tier calibration IS the credibility.
The backend already computed `by_tier` in getModelAggregate; this is display
propagation via ONE shared component (the class fix, not five one-offs).
- web/src/lib/tierRecord.js — testable CommonJS row-builder. W-L counts ALWAYS
(honest at any n); hit-% only when the upstream n≥20 gate passed (hit_pct !=
null), else "RECORD BUILDING · N settled". Order A+ A B C D F. A-tier is the
only edge (green) tier — no glow below A, red reserved for outcomes.
- web/src/components/vyndr/TierRecord.tsx — the ONE shared table. Presentational
(byTier) for /u + ledger; self-fetch (/api/ledger/model, sport-scoped) for the
dashboard. Fully self-hides until a tier has a settled read.
- Ledger swaps its inline TierCalibration for the shared component (single
source). /u PublicProfile renders it below the blended hero (by_tier added to
the aggregate type; it already flows through the route + proxy untouched).
Dashboard gains a compact per-tier surface.
- Endpoint/proxy audit: profiles.js + ledger.js return the full aggregate
(by_tier included); both Next proxies pass the body through — no threading
needed. No change to the gate or math in getModelAggregate.
Tests: tests/unit/tierRecord.test.js (row logic + tier order + edge contract +
source-assert all three surfaces render the shared component). ledgerService
test gains an A+-stands-alone bucketing case. Full suite green (243 suites /
2961 tests); web next build exits 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The merged suite exposed two self-defeating assertions in 2B's book test:
uppercasing the name before comparing to the key false-failed correct brand
names (DraftKings→DRAFTKINGS), and the lowercase-echo guard rejected bet365
whose official wordmark IS lowercase. bookInfo output was always correct.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Threads a REAL athlete id from the snapshot's per-player stats resolve (zero
new I/O) → enriched grade → grades:{sport} → slate strip → PlayerAvatar. Real
photo where an id resolves; team-colored monogram (never a gray silhouette,
never a broken image) where it can't. Ids are never fabricated.
Ingestion (Addition 1):
- espnStatsAdapter.getSeasonAverages now RETURNS the resolved ESPN athlete id
(was discarded) as espnId; non-numeric uid degrades to null.
- playerIntelService surfaces MLBAM playerId (MLB) / ESPN espnId (NBA/WNBA).
- snapshotService captures both per player and stores them on the enriched
grade beside archetype/team (null when unresolved → monogram path).
Thread → component:
- slateAdapter.buildPlayerStripsFromProps carries playerId/espnId onto each
strip; StatStrip → PlayerAvatar (accepts both ids; getHeadshotUrl routes by
sport: MLB→mlbstatic, NBA/WNBA→a.espncdn).
- Silhouette surfaces rewired to PlayerAvatar (branded monogram on null):
scan search dropdown (guarded MLBAM p.id) + tonight chips, SearchModal,
HotListPanel, GradeResultCard header. Scan grade card feeds the picked
MLBAM id through gradeAdapter.
- playerHeadshot pure URL logic extracted to CommonJS playerHeadshotUrl.js
(unit-testable; the .ts re-exports it). nfl/nhl added to ESPN_SPORT_PATH.
Tests: tests/unit/headshotThread.test.js (per-league URL + id thread + monogram
null path) + extended snapshotService/espnStatsAdapter suites. Full suite
241 suites / 2915 green; next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
MISSION 1 — real sportsbook wordmarks (kills lowercase "betmgm"):
- books.js: add the 6 missing ALLOWED_BOOKS keys (fanatics/bet365/
hardrockbet/betrivers/pointsbet/pinnacle) with real brand names +
colors — no live book falls to neutral gray. Add `slug` fields +
bookSlug()/hasBookSvg() + BUNDLED_BOOK_SVGS.
- Bundle 8 self-authored styled-text wordmark SVGs under
web/public/books/{slug}.svg (draftkings/fanduel/betmgm/caesars/
bet365/pinnacle/hardrockbet/betrivers). NOT copied trademarked logo
glyphs — the book's NAME in brand weight+color; official press-kit
art can drop into the same paths with zero code change.
- BookWordmark: render the local SVG when bundled, else the brand-color
styled-text fallback (never a broken image; never a lowercase key).
- Import BookWordmark into the ledger row (page.tsx:368) + the identical
public-profile row, replacing bare {row.book} text. vyndr/GameCard
line-grid book cell now proper-cases via bookInfo().name (keeps the
preferred-book green highlight).
MISSION 2 — team-logo coverage gaps:
- teamMeta.js: add ESPN-schedule ball-sport abbr aliases the feed emits
that fell to monograms — SA→SAS, NY→NYK, WSH→WAS, BRK→BKN (NBA),
CONN→CON (WNBA). Real-abbr-first lookup means MLB WSH (Nationals) +
WNBA NY (Liberty) still resolve directly; NY in MLB stays null.
Tests: new tests/unit/bookWordmark.test.js (all 10 ALLOWED_BOOKS resolve
to a real brand+non-gray color; 8 bundled SVGs exist; BookWordmark
SVG-first + no-lowercase-leak; ledger/profile import + use BookWordmark).
entityLayer.test.js extended for the new aliases. Full suite green
(239 suites / 2891 tests); next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
FIX 1 — Honest billing renewal render. VYNDR tiers are monthly, so a
`subscription_end` far in the future (the manually-seeded "RENEWS 6/9/2036"
founder row) is a comped/lifetime/seed value, not a renewal. New
web/src/lib/billingDisplay.js `classifyRenewal()` → date | none | lapsed |
unknown (strict Date.parse guard, MONTHLY_RENEWAL_MAX_DAYS=60). Profile page
renders the classified label for both the "Renews" stat and the
cancel-scheduled "Access ends" line — no raw far-future date. No DB row mutated.
FIX 2 — MLB namesake collision (James Wood → "Chicago Cubs"). searchPlayer now
collects ALL exact-nameKey matches instead of first-`.find`; a ≥2 collision
resolves ONLY via a confident teamHint (the prop's game participants, matched
against the cached /teams list with ESPN↔statsapi abbr reconciliation), else
refuses (null) — never guesses. The hint threads getPlayerStats →
resolvePlayerStats → snapshotService (built from each prop's home/away team).
Join invariant: a single-exact player whose team isn't in the hinted game has
its team DROPPED (null), so streaks/rosterlogs never tag a foreign team. Full
teamHint recovery shipped (not just the refuse fallback).
FIX 3 — DeskShowcase headline "A $1M terminal." → deadpan value-showing copy
"Every grade, every alt line, live." Prices ($44.99 / $34.99) unchanged.
Tests: billingDisplay.test.js (7), mlbNamesakeResolve.test.js (12,
disambiguation + join invariant + pure helpers), ds5PricingStates updated to
assert the new headline and no "$1M". Full suite green (237 suites / 2863
tests); web `next build` exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Part 6 #8 — Desk $44.99 is the hero tier. New DeskShowcase leads the
pricing page with the "$1M terminal · $44.99" story + real feature
visuals (alt-line ladder, quarter-Kelly, parlay φ, real-time feed) in a
balanced two-column layout (kills the dead right-half). Desk is the sole
highlighted tier / single primary CTA (color contract #9); Analyst is
secondary. Real prices: Free 5 scans, Analyst $14.99/$19.99, Desk
$34.99/$44.99. ClaimMeter + Stripe checkout wiring untouched.
Part 4 #7 — Ticker → punctuated stillness. The continuous marquee is
retired; the ticker now RESTS ≥4s on each ranked item and pulses only on
change. The EKG heartbeat is a static readout — the header's ONE idle
proof-of-life is the single SIGNAL-LIVE live-dot (the ticker dropped its
competing pulse). All durations tokenized (--motion-*, --ticker-hold);
prefers-reduced-motion kills the motion entirely.
Part 8 #20 — new EmptyState component modeled on the north-star 404
(scanlines + glitch wordmark + amber system voice + CTA hierarchy),
reused at the bare-red "Team not found", "Game not found", and the
ledger empties — one unified voice.
Part 5 — archetype glyph+chip propagated to STREAKS rows + ledger rows
(optional + self-hiding; absent beats fabricated); grade reveal already
carries ArchetypeBlend.
Tests: new tests/unit/ds5PricingStates.test.js (22) locks all four
workstreams; updated teamHubUI + vyndrDesignSystem for the new surfaces.
237 suites / 2864 tests green; next build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
DESIGN-SPEC Parts 3 + 6 (audit #1, #13, #14). The founder's named #1 rebuild.
slateAdapter.js — the testable engine:
- selectTopGrades: rank tonight's grades by tier → confidence → edge so the
row varies on a real signal, not identical-weight noise (#13).
- buildHeroReceipts: yesterday's PROVEN A-tier settled HITS (misses excluded),
carrying the real result — the never-empty proof source (#1, Part 6).
- heroFallbackState: tonight wins, else receipts, else empty.
- pendingSummary: collapse an all-awaiting card's six "Grades post …" rows to
ONE line count (#14).
- topReadForCard: the single best live graded read to promote (#2).
GameCard.tsx — ONE bold hero per card (large mono/tabular grade + player, rest
demoted); all-awaiting cards render one "N props pending · grade ~X ET" line via
nextRunLabelET instead of repeated filler. Real team logos + team-colored accent
already lead the card (DS0) — preserved.
dashboard/page.tsx — Top grades tonight ranked via selectTopGrades (+ % CONF the
varying signal); when tonight is empty, fetch /api/ledger/model and fall back to
yesterday's PROVEN A-tier receipts (✓ HIT + actual + CLV) so first paint always
proves the model. Honest nextRunLabelET copy kept for the truly-empty case (QA.22).
Tests: tests/unit/ds2Dashboard.test.js (21) — pure-fn + source assertions,
fail-before / pass-after. Full suite 237 suites / 2863 tests green (+21).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>