Signal-green #00D4A0 now means exactly ONE thing (edge/active/A-tier/CTA),
locked by tests that fail on violation. Part 1 of DESIGN-SPEC v2.
- web/src/lib/colorContract.js — pure CommonJS helpers: edgeColor(value)
colors edge/CLV/delta by SIGN (neg=var(--miss), pos=var(--g-a), 0=neutral);
gradeTierColor() (A/A+ green, B blue, C amber, D/F red, in lockstep with
vyndrTokens.gradeColor); gradeGlows() (A/A+ only); deltaE()/isSignalGreen()
CIE76 gate so no archetype hue dilutes the signal.
- GradeResultCard: edge confidence-strip + EDGE row route through edgeColor
(a -33.3% edge was rendering GREEN — audit #3); grade-hero glow gated to
A/A+ via gradeGlows (a glowing C devalued the cue); VYNDR INTELLIGENCE
panel de-flooded (neutral border, Form/Rest neutral not green — #15).
- LiveHeroProp: negative edge now muted red, not neutral (sign completeness).
- Archetype dedup off signal-green (both archetypes.js + archetypeService.js,
kept matched): DUAL THREAT/MOTOR #00D4A0, MIRROR #34D399, ARTILLERY/RANGE/
GHOST/BLADE #2DD4BF, BRUSH #3DDC84 shifted to distinct non-green hues (all
ΔE>=44 from #00D4A0). Within-sport uniqueness preserved.
- tests/unit/colorContract.test.js — 21 tests: helper units + source-grep
violation locks + archetype-green-dedup. QA.20-22 kept green.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>