03efdda33c562c6603de8add0fa596a684972bbd
PART 1 -- PREMISE CORRECTION, then the real fix.
The order said the invariant's blocker was removed because "team is now
populated 416/416". It is not: what became 416/416 is home_team/away_team.
`team` (the PLAYER'S roster team) is still 0/416. Arming the guard off
home_team would compare the prop's game to itself -- always a match, a
permanent no-op that LOOKS armed. That would be worse than leaving it
disarmed, because it would read as a working guard.
The guard is also ALREADY fail-safe by construction (`if (knownTeam &&
gameTeams && ...)`), so Part 1's requirement was met in code all along.
What was missing was the data.
ROOT CAUSE: /sports/1/players returns currentTeam as { id, link } with NO
name, so searchPlayer's `hit.currentTeam?.name` was ALWAYS undefined and
every resolve returned team: null. The id is present on 1342/1342 and the
/teams list (already cached 24h) maps id -> name, so resolving it costs no
new request. Verified: Schwarber -> Philadelphia Phillies, Ohtani -> Los
Angeles Dodgers, Judge -> New York Yankees.
Five tests lock the fail-safe: drops only on a positive not-in-game;
abstains on unknown player team; abstains on unknown game participants;
and a row carrying only home_team/away_team does NOT satisfy the guard --
so the tautology can never be reintroduced.
PART 2 -- MATCHUP SOURCING: BUILDABLE. Measured on tonight's real board
against the free feeds, by VALUE not endpoint presence (the environment
trap: wired and null 634/634):
opposing starter 29/30 team-sides (home 14/15, away 15/15)
pitcher hand 1342/1342 (pitchHand.code)
batter hand 1342/1342 (batSide.code; L 416 / R 848 / S 78)
SHARED DEPENDENCY, and it is the finding: /sports/1/players -- a list we
ALREADY fetch and cache -- carries currentTeam.id, batSide AND pitchHand.
One join unlocks the invariant's input and two of the three matchup inputs
at once. The third (probable starter) comes from the schedule hydrate that
already exists.
So matchup is BUILDABLE and is the next order; SOURCE-LINEUPS-first is NOT
needed. Archetype-level reach on the opposing starter is available too
(the SP resolves to a player id, so the existing classifier applies) --
noted, not built.
Champion p_win, ranking, calibration and both accruing verdicts untouched.
Gates: 4,082 tests / 327 suites green; next build exit 0.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
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