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vyndr/CLAUDE.md
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builtbykev 1d83682cdb Session 35: Design system Phase D — core screens: Grade Result, Slate card, Scan, Terminal, Landing (1839 tests)
VYNDR 2.0 conversion, Phase D (the screens users touch). Frontend-only; zero
backend changes.

- GradeResultCard + ProcessingGrade (the core product moment): intel-surface
  grade hero, signal breakdown, kill conditions, best-book strip, alt ladder;
  sections self-hide when empty.
- lib/gradeAdapter.js maps engine output -> §7 contract and tier-gates content
  (free teaser / analyst kill-conditions / desk alt ladder) so the new card
  doesn't give paid content away.
- Scan result wired to ProcessingGrade->GradeResultCard, preserving scan limits,
  parlay add, reads tracking, and noopener sportsbook deep-links.
- GameCard (Bloomberg best/worst line cells) built + tested.
- Terminal page replaces its stub with a real league-intelligence screen.
- Landing gets the founder-seat ClaimMeter.

Honest scope: live dashboard/Slate swap onto GameCard, scan input -> TerminalInput,
full landing rebuild, and the blurred-paywall polish (Phase G) are deferred to
keep working flows stable.

22 new tests. Backend 1818 -> 1839, 143 suites, zero regressions. Web build clean.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 00:20:45 -04:00

13 KiB
Executable File

VYNDR — Claude Code Project Context

What This Is

Sports betting intelligence SaaS. Real software product. Three tiers: Free (5 scans), Analyst ($19.99 / $14.99 founder), Desk ($49.99 / $34.99 founder).

Tech Stack

  • Backend: Node.js / Express
  • Database: Supabase (PostgreSQL)
  • Frontend: React Native (built in Cursor)
  • Data: The Odds API ($30/mo), nba_api (free, Python wrapper)
  • Caching: Redis — 15min for odds, 24hr for season averages, 1hr for recent games
  • Payments: Stripe

Critical Rules — Non-Negotiable

1. NO CODE WITHOUT A SPEC

Every feature requires a spec file in specs/ before any code is written. Spec must include: endpoints, data shapes, acceptance criteria, test plan. Get approval before building.

2. WSL2 HEREDOC RULE

WSL2 corrupts heredoc for files over 10 lines. ALWAYS use Python file-writing: python3 with triple-quoted strings. This applies to every file creation operation.

3. 5 QUALITY GATES (all must pass before any feature is marked complete)

  1. Unit tests pass
  2. Integration tests pass
  3. Acceptance criteria met (from spec)
  4. PR description written
  5. CLAUDE.md updated if anything new learned

4. BUILD-STATE.md

Update after every session. What shipped, what's next, any blockers.

5. BLOCKERS.md

If you hit something you cannot resolve: log it. Don't guess. Don't skip.

Folder Structure

vyndr/
├── src/
│   ├── routes/        # Express route handlers
│   ├── models/        # Supabase data models
│   ├── services/      # Business logic (prop analysis, odds normalization)
│   ├── middleware/     # Auth, rate limiting, scan counting
│   └── utils/         # Helpers, formatters, validators
├── tests/             # Unit + integration tests
├── docs/              # API docs, architecture notes
├── specs/             # Feature specs (write BEFORE code)
├── build-briefs/      # Session summaries
├── CLAUDE.md          # This file
├── ROADMAP.md         # Feature roadmap with phases
├── BUILD-STATE.md     # Current build status
├── BLOCKERS.md        # Unresolved blockers
└── DECISIONS.md       # Architecture decisions log

All-Day Intelligence Layer (Session 23)

Free/cheap content that keeps the platform alive when odds-api props are empty. NONE of these spend odds-api credits:

  • /api/schedule/:sport — cache-aside ESPN scoreboard (scheduleService), self-heals on cache miss. Per-game hasOdds/hasGameLines flags peek at other caches without fetching.
  • /api/gamelines/:sport — Tank01 book-by-book lines (RAPID_API_KEY quota).
  • /api/streaks/:sport + /api/hotlist/:sport — PURE engines (streaksService, hotListService) computed from cached game logs. NO API calls. Logs loaded by rosterLogs.js (prefetch blob, else Redis SCAN over gamelogs:{sport}:{player}:{count}). Empty roster = valid empty state.
  • ?stat= filters narrow streaks/hotlist; categories in config/statFilters.js (mirror web/src/config/statFilters.ts). Discovery: /api/stats/filters/:sport.
  • Dead providers: set status: 'dead' in config/providers.js to drop a provider from fallback chains + configured list (ParlayAPI host is dead).

Provider Strategy (Session 30)

Player props now have abundance, not rationing.

  • Player props — PRIMARY: PropLine (proplineAdapter, 3 keys PROPLINE_API_KEY_1/2/3, 3,000 req/day FREE, rotates per-key; registry propline priority 1). BACKUP: The Odds API (ODDS_API_KEY, 500/month, priority 2, conserve). getOdds() tries PropLine first when keys present, falls back to odds-api; the response + cache carry a provider field. PropLine is The-Odds-API-compatible → reuses utils/oddsNormalizer. MLB market keys (batter_hits, pitcher_strikeouts, …) were added to MARKET_MAP — without them MLB props normalize to zero.
  • MLB statsmlbStatsAdapter → statsapi.mlb.com. FREE, no auth, unlimited. Game logs, season averages, BvP, probable pitchers. Does NOT use the gateway (no quota). Registry mlb-stats (noAuth: true).
  • Game enrichmentscheduleService.getGameSummary(sport, eventId) → ESPN summary (injuries, ESPN Bet odds, ATS, leaders, box score). Free.
  • Game-level odds — Tank01 (unchanged). Tank01 PLAYER PROPS = empty, do not wire.

Grades Content Pipeline (Session 32)

Closes the content pipeline: contentTemplateService reads a grades:{sport} cache "when present" but nothing wrote it, so slate/POTD never reached dataLevel: 'full'.

  • WritergradeSlateService.gradeAndCacheSlate(sport, props, opts) dedupes props to unique player+stat+line (cap 25, concurrency 5), grades BOTH sides via analyzeViaEngine1 (engine1 is direction-aware — keeps the higher-confidence side), sorts by confidence desc, writes grades:{sport} = { grades, updated_at, source } (TTL 2h). The legacy grade shape already matches normalizeGrade — no remap needed.
  • Trigger — fire-and-forget inside oddsService.recordDownstream (runs on a fresh odds fetch / cache MISS, NOT on cache hits). Does NOT hold the odds HTTP response. Gated by shouldGradeSlate(): ON by default, OFF when NODE_ENV==='test' (its feature-compute fan-out would pollute call-count assertions), override with GRADE_SLATE_ON_FETCH=1/0. 0 is the operator kill-switch if the per-prop feature-compute cost needs shedding.

NFL/NHL Props (Session 32)

NFL + NHL wired end-to-end. the-odds-api keys are americanfootball_nfl and icehockey_nhl (full-name prefix like basketball_nba) — NOT football_nfl/hockey_nhl (those are PropLine's keys in proplineAdapter). oddsService.SPORT_KEYS + SPORT_MARKETS carry both; proplineAdapter.MARKETS filled. NHL keys (player_shots_on_goal, goalie_saves) added to MARKET_MAP so NHL props don't silently normalize to zero in-season.

Public Route Rate Limiting (Session 32)

middleware/rateLimit (createRateLimit, in-memory per-IP, independent bucket per call site) now mounts via router.use at the top of every public cached router: odds + parlay = 30/min, schedule/gamelines/streaks/hotlist/ content/lines/books = 60/min. /api/analyze keeps its own 10/min.

Frontend ↔ Backend Wiring (Session 25 — non-obvious)

A new Express route under /api/* is NOT reachable from the browser until a matching Next.js proxy route exists at web/src/app/api/.../route.ts that forwards to ${BACKEND_URL}/api/.... The browser hits the Next origin, not Express directly. This bit us: schedule/gamelines/streaks/hotlist endpoints worked on Express but 404'd in the UI for two sessions. When adding a backend endpoint the frontend calls, ALWAYS add the proxy too (pattern: web/src/app/api/odds/nba/route.ts).

Tank01 betting-odds real shape: sportsbooks are TOP-LEVEL keys on each game object ({ awayTeam, homeTeam, bet365:{...} }), not a sportsBooks array. Filter NON_BOOK_KEYS to extract books (see gameLines.js).

VYNDR 2.0 Design System (Session 33 — Phase A+B)

Multi-session frontend conversion of the claude.ai/design "VYNDR 2.0" handoff (NOT a backend change). Foundation shipped; pages/mobile/systems are Sessions 34+. Source of truth = the prototype's vyndr.css + VYNDR_HANDOFF.md.

  • Tokens live in web/src/app/globals.css :root. The NEW canonical set is the short names: grades --g-ap/--g-a/--g-b/--g-c/--g-d, sports --s-nba/--s-mlb/--s-wnba/--s-soccer, --amber, --live/--hit/--miss, --scan-op (0.04), --glitch (1), --sans (Inter), --mono (JetBrains Mono). The legacy alias block (--grade-a, --nba, --accent, …) is KEPT — do not delete it until every consumer is migrated.
  • Two hard brand rules: (1) JetBrains Mono (var(--mono) / .mono) for ALL data — odds, %, timestamps, book names, stat lines, grades; Inter (var(--sans)) for everything else. (2) Glitch animations apply ONLY to chrome (wordmark, headers-on-hover, dividers, loaders, living layer). DATA NEVER GLITCHES.
  • Glitch keyframes (§4) are appended to globals.css after the legacy block — later-wins where names collide, so the appended VYNDR-2.0 definitions are authoritative. Entrance keyframes floor at the visible state (fade-in from opacity .6) so a paused frame is never invisible.
  • Shared components: @/components/vyndr/* (Wordmark, GradeBadge, SportBadge, TerminalInput, SectionHead, VBtn, Card, Sparkline, Ticker), helpers in web/src/lib/vyndrTokens.js. The NEW Wordmark is .wm markup at @/components/vyndr/Wordmark; the legacy @/components/Wordmark (.wordmark) is still used by Nav until pages convert. vyndrTokens.js is CommonJS so it's importable by .tsx (allowJs) AND requireable by the plain-JS Jest suite — keep helper logic there so it stays genuinely unit-testable.
  • a11y layer (§10): <html data-contrast|data-text|data-cb|data-font| data-motion> overrides in globals.css. Wiring the toggles to these attrs is Phase G (Session 38).

VYNDR 2.0 App Shell (Session 34 — Phase C)

The frame every page sits in. Frontend-only.

  • Routing config = web/src/lib/routes.js (CommonJS so it's unit-testable): GATED_ROUTES, OPEN_ROUTES, HASH_ALIASES, isGatedRoute(), resolveHashAlias(). GATED is deliberately narrow — only personal surfaces (ledger/tracker/account/profile/settings/notifications/invite). dashboard + scan stay OPEN (the free-scan funnel); gating them would be a monetization regression.
  • Auth gate = CLIENT-side (components/AuthGate.tsx, mounted around <main> in layout). Our Supabase session lives in localStorage, not an httpOnly cookie, and middleware.ts is locale-only — a server middleware can't read it. The gate uses useAuth().loading/user + isGatedRoute() and redirects to /login?next=<path> (the param /login already consumes). Do NOT try to move this to middleware without first adding @supabase/auth-helpers-nextjs + cookie sessions (a separate, larger change).
  • Hash deep-links: components/vyndr/HashRedirect.tsx translates #scan/#terminal/… → real Next routes once on mount. We keep file-based routing; hashes are just redirect aliases for old share links / PWA shortcuts.
  • Nav (components/Nav.tsx): uses the new @/components/vyndr Wordmark (.wm), mono uppercase links, active = --g-a, a More dropdown, and a Ticker under the bar. The fixed header is 60px nav + 32px ticker, so layout main paddingTop is 96 (not 64) — keep that in sync if the header height changes.
  • Footer (components/Footer.tsx) is mounted GLOBALLY in the layout (not per-page). System voice + "BUILT BY KEVON BUTLER · DETROIT".
  • 404 (app/not-found.tsx) is the north star — scanlines, crt-sweep, glitch wordmark, amber 404. Interactive CTAs live in client NotFoundActions so the page stays a server component (keeps its metadata export).
  • RouteStub (components/vyndr/RouteStub.tsx) backs not-yet-built routes (terminal/compare/invite/help/about/notifications). Never stub over a route that already has real content.

VYNDR 2.0 Core Screens (Session 35 — Phase D)

  • Grade Result Card = @/components/vyndr/GradeResultCard (the product's core moment) + ProcessingGrade (the factor-ignite reveal that precedes it). Feed them the §7 contract via lib/gradeAdapter.js (mapScanToGradeResult). The adapter is CommonJS (unit-testable) and tier-gates content: free = 3-signal teaser, no kill conditions, no alt ladder; analyst = full signals + kill conditions; desk = + alt ladder. Keep that gating — the card itself shows whatever it's given, so the giveaway-prevention lives in the adapter. GradeResultCard returns the inferred JS-object type loosely, so cast mapScanToGradeResult(...) as GradeResultData at call sites (the JS adapter has no TS types).
  • Scan grade flow (app/scan/page.tsx) now renders ProcessingGrade→ GradeResultCard. The existing search/limit/parlay logic, markReadComplete reads tracking, and noopener noreferrer sportsbook deep-links were preserved — don't drop those when iterating.
  • GameCard = @/components/vyndr/GameCard (Bloomberg best/worst line cells: best = rgba(0,212,160,.13) + green left border, worst = subtle red). Built + tested but NOT yet swapped into the live dashboard/Slate.tsx — that data-mapping swap is a pending task; don't assume the dashboard uses it yet.
  • Terminal (app/terminal/page.tsx) is a real page now (server component, sample intel data) — no longer a RouteStub. Real-data wiring is later.
  • ClaimMeter = @/components/vyndr/ClaimMeter (founder-seat scarcity), on the landing under the Hero.

Active Skills

  • vyndr-voice (all user-facing output)
  • prop-analysis (grading methodology)
  • monetization-system (scan-5 pitch, tier conversion)