348a82b4a0f824088850fe7d9e872cb3b735507c
Follow-up to the rare-event under fix — the whitelist (doubles/triples/HR/SB) was fragile: the same juiced-under problem exists for steals, blocks, and any other low-frequency market, and a new stat would slip through. The real signal is the book's own price. The doubles unders were priced -625 to -1100 — laying 6-11x to win 1x on an ~82% event, with no value the model could recover. So the PRIMARY guard is now stat/sport-agnostic: analyzeViaEngine1 refuses any read whose graded-side odds are past the juice floor (JUICE_ODDS_FLOOR, default -400, env-tunable). That catches every version of this — steals, blocks, anything — and it also keeps the public record honest (those -800 "wins" hit ~82% of the time and would inflate the hit rate, the same class as the projection-0 degradation). The structural rare-event rules stay as the BACKUP for props with no odds (list also expanded cross-sport: + steals, blocks). Normal + longshot prices (-110, -250, +600) are preserved. 16 tests cover both layers. Reported: the doubles projection was REAL per-player (not a fallback); the fix is the price guard, not a bigger list. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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