45bafbc01a213926e691de4dd36b00efac2b82d5
P0 billboards (the timeline is customer #1). Pixel-level craft: one bold hero among muted context, real entities from DS0. - STREAKS row: rebuilt from a log line into a Bloomberg alert. Streak LENGTH is now the mono/tabular HERO (38px, the largest figure in the row); real PlayerAvatar identity; muted "built vs [opponents]" lens; ONE severity accent (step-up amber / step-down green); grade badge tier-gated (the READ is paid). - Grade reveal: edge is now sign-colored — negative edge uses var(--miss), never green (color contract #3). Fixed in BOTH the confidence strip and the MODEL/LINE/EDGE row; that row is now mono + tabular. Letter stays the hero. - CLV reframe: new pure lib/clvDisplay.js (clvMode flat/spread/none). A near- flat distribution (73/74) now renders a confident VOICE line — "CLV flat — we grade the outcome, not the close" — instead of a broken-looking histogram; bars show only on real spread. - /u profile: hit% is the bold record hero (56px mono tabular) + beat-close secondary; honest CLV-VERIFIED badge (only when closing value is tracked); real PlayerAvatar identity on cards; OG image elevated to carry the real record at 1200x630 social crop (graceful tagline fallback). Tests: +23 (tests/unit/ds4Billboards.test.js). Full suite green (2732). web build exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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