builtbykev 45bafbc01a DS4 (design): billboards — STREAKS row, grade reveal, CLV reframe, /u profile
P0 billboards (the timeline is customer #1). Pixel-level craft: one bold hero
among muted context, real entities from DS0.

- STREAKS row: rebuilt from a log line into a Bloomberg alert. Streak LENGTH is
  now the mono/tabular HERO (38px, the largest figure in the row); real
  PlayerAvatar identity; muted "built vs [opponents]" lens; ONE severity accent
  (step-up amber / step-down green); grade badge tier-gated (the READ is paid).
- Grade reveal: edge is now sign-colored — negative edge uses var(--miss),
  never green (color contract #3). Fixed in BOTH the confidence strip and the
  MODEL/LINE/EDGE row; that row is now mono + tabular. Letter stays the hero.
- CLV reframe: new pure lib/clvDisplay.js (clvMode flat/spread/none). A near-
  flat distribution (73/74) now renders a confident VOICE line — "CLV flat — we
  grade the outcome, not the close" — instead of a broken-looking histogram;
  bars show only on real spread.
- /u profile: hit% is the bold record hero (56px mono tabular) + beat-close
  secondary; honest CLV-VERIFIED badge (only when closing value is tracked);
  real PlayerAvatar identity on cards; OG image elevated to carry the real
  record at 1200x630 social crop (graceful tagline fallback).

Tests: +23 (tests/unit/ds4Billboards.test.js). Full suite green (2732).
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-12 19:25:57 -04:00
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