Files
vyndr/specs/design-reference/assets/glyphs/MANIFEST.md
T
builtbykev 63511485ed Design train: unpack the complete authoritative package into design-reference
Supersedes the prior partial import. From claude.ai/design project 370ba6df:
- HANDOFF.md (the entry point — exact tokens, glyph library, liftable
  behaviors, laws)
- vyndr-mobile.html (19 mobile screens — closes all 10 previously-uncovered
  surfaces: landing/pricing/streaks/ledger×2/empty/scan/player/team/explore +
  combat/pitcher/archetypes/correlation), vyndr-system.html (desktop terminal),
  support.js
- assets/glyphs/ — all 74 archetype marks as real SVGs + MANIFEST, GENERATED
  from the authoritative glyphDefs() in the desktop file (currentColor, 24-grid,
  duotone) rather than 74 fetches. These replace the generic star/plus
  placeholders (the archetype family was never rendering as a distinct 74-mark
  system).
- removed my interim MOBILE-SPEC.md distillation (the real 19-screen file +
  HANDOFF supersede it).

Landing (desktop marketing) captured in-context — it's M2/M3-desktop scope;
raw file stays in the design project until that wave.

RECONCILE + build (token alignment, glyph lift, M1b surfaces, M3) follow.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 15:52:29 -04:00

81 lines
4.0 KiB
Markdown

# VYNDR archetype glyphs
| name | color | file |
|---|---|---|
| TORCH | `#FF6B4A` | `assets/glyphs/torch.svg` |
| CONDUCTOR | `#6C8CFF` | `assets/glyphs/conductor.svg` |
| ARCHITECT | `#B07CFF` | `assets/glyphs/architect.svg` |
| LINK | `#7AA6FF` | `assets/glyphs/link.svg` |
| FORTRESS | `#4C6FA5` | `assets/glyphs/fortress.svg` |
| PISTON | `#E87B4A` | `assets/glyphs/piston.svg` |
| ARTILLERY | `#C98A5A` | `assets/glyphs/artillery.svg` |
| SENTINEL | `#4FA0C4` | `assets/glyphs/sentinel.svg` |
| IGNITER | `#FF8A3D` | `assets/glyphs/igniter.svg` |
| SURGE | `#FFA24A` | `assets/glyphs/surge.svg` |
| PRISM | `#B36CFF` | `assets/glyphs/prism.svg` |
| GLUE | `#8A94A8` | `assets/glyphs/glue.svg` |
| BOLT | `#45B7E8` | `assets/glyphs/bolt.svg` |
| BRUISER | `#C05A5A` | `assets/glyphs/bruiser.svg` |
| LOCKDOWN | `#5A6474` | `assets/glyphs/lockdown.svg` |
| ANCHOR | `#4C86C4` | `assets/glyphs/anchor.svg` |
| SPARK | `#F0A93D` | `assets/glyphs/spark.svg` |
| SHIELD | `#5A8CA8` | `assets/glyphs/shield.svg` |
| RANGE | `#C77CE0` | `assets/glyphs/range.svg` |
| ENGINE | `#E0803D` | `assets/glyphs/engine.svg` |
| HUB | `#6C9CD8` | `assets/glyphs/hub.svg` |
| BOMBER | `#FF9F45` | `assets/glyphs/bomber.svg` |
| SLASH | `#E0C64A` | `assets/glyphs/slash.svg` |
| CATALYST | `#E88AC0` | `assets/glyphs/catalyst.svg` |
| DRIVER | `#5A7D9A` | `assets/glyphs/driver.svg` |
| GHOST | `#3FD8E0` | `assets/glyphs/ghost.svg` |
| WEDGE | `#9AA0C0` | `assets/glyphs/wedge.svg` |
| MIRROR | `#B0B6C8` | `assets/glyphs/mirror.svg` |
| UNICORN | `#C77CE0` | `assets/glyphs/unicorn.svg` |
| SWISS | `#8A94A8` | `assets/glyphs/swiss.svg` |
| ALPHA | `#7C5CFF` | `assets/glyphs/alpha.svg` |
| PUNCHOUT | `#FF7A5A` | `assets/glyphs/punchout.svg` |
| SINKER | `#5A9AB0` | `assets/glyphs/sinker.svg` |
| WORKHORSE | `#C89B5A` | `assets/glyphs/workhorse.svg` |
| HAMMER | `#FF4D6D` | `assets/glyphs/hammer.svg` |
| BRIDGE | `#6C9CB0` | `assets/glyphs/bridge.svg` |
| CANNON | `#4FB0C6` | `assets/glyphs/cannon.svg` |
| MAESTRO | `#D9A441` | `assets/glyphs/maestro.svg` |
| BELL COW | `#B5895A` | `assets/glyphs/bell-cow.svg` |
| LIGHTNING | `#E8C34A` | `assets/glyphs/lightning.svg` |
| BURNER | `#FF7A4A` | `assets/glyphs/burner.svg` |
| CHAINMOVER | `#7A94A8` | `assets/glyphs/chainmover.svg` |
| SEAM | `#6CB0C0` | `assets/glyphs/seam.svg` |
| HUNTER | `#C05A5A` | `assets/glyphs/hunter.svg` |
| PLUG | `#5A6474` | `assets/glyphs/plug.svg` |
| ISLAND | `#4C86C4` | `assets/glyphs/island.svg` |
| CENTERFIELD | `#5A9AB0` | `assets/glyphs/centerfield.svg` |
| LEG | `#C89B5A` | `assets/glyphs/leg.svg` |
| SNIPER | `#E85D9E` | `assets/glyphs/sniper.svg` |
| SETUP | `#6C8CFF` | `assets/glyphs/setup.svg` |
| WALL | `#5A7D9A` | `assets/glyphs/wall.svg` |
| REARGUARD | `#7C6CC0` | `assets/glyphs/rearguard.svg` |
| PEST | `#E0803D` | `assets/glyphs/pest.svg` |
| ENFORCER | `#C05A5A` | `assets/glyphs/enforcer.svg` |
| VAULT | `#5A9AB0` | `assets/glyphs/vault.svg` |
| HOWITZER | `#B5895A` | `assets/glyphs/howitzer.svg` |
| FINISHER | `#FF7A5A` | `assets/glyphs/finisher.svg` |
| TOWER | `#6C9CB0` | `assets/glyphs/tower.svg` |
| MOTOR | `#E0A03D` | `assets/glyphs/motor.svg` |
| BLADE | `#B36CFF` | `assets/glyphs/blade.svg` |
| PRESSURE | `#FF6B4A` | `assets/glyphs/pressure.svg` |
| COUNTER | `#6C8CFF` | `assets/glyphs/counter.svg` |
| TECHNICIAN | `#7AA6D8` | `assets/glyphs/technician.svg` |
| SLUGGER | `#C05A5A` | `assets/glyphs/slugger.svg` |
| PHANTOM | `#9B8CFF` | `assets/glyphs/phantom.svg` |
| SOUTHPAW | `#E0C64A` | `assets/glyphs/southpaw.svg` |
| GRAPPLER | `#7C6CC0` | `assets/glyphs/grappler.svg` |
| STRIKER | `#FF7A4A` | `assets/glyphs/striker.svg` |
| IRON | `#8A94A8` | `assets/glyphs/iron.svg` |
| GRINDER | `#5A7D9A` | `assets/glyphs/grinder.svg` |
| AGGRESSOR | `#FF6B4A` | `assets/glyphs/aggressor.svg` |
| SURGEON | `#7AA6D8` | `assets/glyphs/surgeon.svg` |
| TOPSPIN | `#B36CFF` | `assets/glyphs/topspin.svg` |
| RETURNER | `#6C9CB0` | `assets/glyphs/returner.svg` |
Marks use `currentColor` — recolor by setting CSS `color` on the svg or a wrapper.