Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
22 KiB
VYNDR — STATE OF THE WORLD
As of bf8bf16 (main, deployed live), 2026-07-16. This file opens every future session. Update it when a train ships.
DESIGN COMPLETION TRAIN — SUBSTANTIALLY SHIPPED (2026-07-16, on main, deployed) · ONE MASTER CHROME AUDIT PENDING
Goal: the live product matches Design's mockup at EVERY width. HONESTY LAW: I cannot see rendered output (WSL2↔Chrome unreachable) — every visual change is "built to Design's spec, VISUALLY UNVERIFIED." Kev runs ONE master Chrome audit at the END (390px + desktop) against the running unverified list below; fixes propagate through tokens (surfaces inherit, don't fork). Design package (3 revs) authoritative at specs/design-reference/ (HANDOFF.md = entry point; vyndr-system.html desktop, vyndr-mobile.html 19 screens, vyndr-landing.html, assets/glyphs/ 83 SVGs+MANIFEST).
SHIPPED + deployed:
- Palette alignment (
e0a26a8,c3d469e,ebaab00): tokens → Design's EXACT ramp. Grade colors corrected: B blue→WHITE #F0F0F0, C amber→GREY #B8BCC8, D #FF4757 (the old blue/amber violated DESIGN-SPEC's own "B neutral-bright, C muted"). Surfaces #0E0E14/#14141E, text #F0F0F0/#B8BCC8/#707080, borders #1E1E2A/#2A2A38. vyndrTokens + tests aligned. ShareCard/OG billboards grade-B white. - Glyph system (
77d8fd6,771d8b0): 44 archetypes render Design's REAL marks (83-mark set: 74 display + 9 classifier-legacy), frontlib/archetypes.js+ backarchetypeService.jscolor-synced. ZERO generic placeholders left. Combat keeps its char-glyph namespace (separate test). - Entity layer VERIFIED already-complete (DS0/Wave 2A/2B — the audit was stale): TeamLogo (real ESPN CDN, monogram fallback) on game cards/team hub; PlayerAvatar headshots MLB/NBA/WNBA + NFL/NHL resolver ready + soccer-monogram (blocked) + combat-no-photos; books via bookInfo/BookChip everywhere (fixed BookComparison holdout
1558710); line-shopping surfaces (detectBestBook/MarketBreadth) self-deepen. No$1Mcopy. - Rev 3 matchup chips (
f24f941,baf977f,bf8bf16):TeamChipprimitive (real TeamLogo at 10-12px + abbr, inherits row opacity) on StatStrip board rows, grade reveal, pitcher-vs. Game-card headers already had TeamLogo. - Mobile: M1a header collapse (
a10227e) · M1b app-bar clock (7c7ab24, Hybrid: wall clock rests, STALE reacts off refreshed_at) · grade-reveal mobile (baf977f, 74px hero) · flat EDGE BOARD (8a24ac9— Design's core mobile screen: NEW flat edge-ranked IA,slateAdapter.flattenToEdgeBoard+MobileEdgeBoard, shown <768px, cards ≥768px; threaded edge_pct through the pipeline) · M4 structural locks (6bc9093). - Key finding: the 19 mobile screens were LARGELY already built (pages built to the SAME DS0-DS5/§7 contracts Design's mobile follows) → they already match structurally + stack on mobile. The genuinely-new work was the flat board (done) + narrow chip/hero polish. REMAINING (all VISUAL, for the master audit): per-screen mobile polish of the ~17 already-built screens (blind, mostly Design-aligned) · M2 billboard crop-ratio verification (OG routes exist, colors fixed). Test baseline: 266 suites / 3214.
🔴 MASTER-AUDIT UNVERIFIED LIST (every visual change this train — Kev's one end-of-session audit)
- Palette (biggest): grade B-white/C-grey/red-#FF4757 + full surface/text/border ramp — every surface inherits.
- Archetype marks + colors — 44 archetypes render Design's real 83-mark set.
- Flat EDGE BOARD at 390px — the core mobile screen (rows/opacity-ramp/chips/hero-edge%).
- Grade-reveal mobile (74px hero + team chip) · app-bar clock (Hybrid) · M1a header collapse.
- TeamChip on board rows / grade reveal / pitcher-vs (real logo at 10-12px).
- OG billboards (ShareCard/player/u) grade-B white + text #F0F0F0.
SHIPPED — HEARTBEAT + CADENCE + QUOTA-GUARD (2026-07-15, on main, deployed)
Three ships, each green + deployed. Standing authority is now PERMANENT full autonomy (three-gate floor: tests green, web build exit 0, post-deploy fingerprint of NEW code).
7712f0aHeartbeat honesty (fingerprint-verified live): the "frozen snapshot / STALE 8h" was a MEASUREMENT bug, not a dead pipeline.updated_at= grade-LOCK time (advances 5×/day by design; grades never change in-game); the SYNC badge measured the 20-minexpected_interval_sagainst it → structurally STALE.refreshed_at(the real 20-min intraday heartbeat) was written to Redis but NEVER serialized. FIX: full snapshot seedsrefreshed_at,/api/snapshot/summary+ GET/:sportexpose it,LiveLayerbadge measures from it. Fingerprint PROVED the pipeline was alive all along (refreshed_atadvancing 20:20→20:40→21:00→22:00; the 22:00 full slot fired → scheduler healthy, re-armed fine after the 19:37 restart).4cd933d+2d413cfPer-sport cadence (Job 1):src/config/sportCadence.js(config-over-constants). REALITY-CORRECTED: mlb/nba/wnba all keep the full grid14/19/22/1/3(PropLine 9k/day = cheap; WNBA games span afternoon→late-evening, so 14 UTC/10am ET catches afternoon-game props — the earlier "drop it as waste" was wrong, corrected by observing 2 finished afternoon WNBA games on Jul 15). Soccer alone is trimmed to14/19+ NO intraday — the genuine win, protecting the scarce odds-api key. Scheduler fires at HOURS_UTC and grades onlysportsForHour(h); onlyintradaySports()refresh.2d413cfQuota guard (the real finding): odds-api quota was EXHAUSTED 0/500 mid-cycle, unpaged. Root cause:futuresService(the only regular burner) used raw axios, BYPASSING the gateway → never hitrecordCall(the ONLY place the WARN/BLOCK pager fires) → the counter reached 100% via silent header-sync. FIX: futures now routes throughgateway.fetch('odds-api', …)(counted + blocked); a RESERVE floor (ODDS_API_RESERVE=50) refuses DISCRETIONARY calls (futures/soccer) whileremaining ≤ reserveso they can NEVER starve MLB's essential prop-backup;quotaTracker.syncFromHeaders(authoritative) now ALSO fires the once-per-period alert;POST /api/internal/quota/test-alerttest-fires the pager end-to-end. Fingerprint caveat: backend-internal, no unauthenticated public surface (/api/internal/*401s for any path — auth runs before route-match); verify via authenticated test-alert (200=new/404=old) with the internal key.- odds-api 0/500 → BOTH soccer props AND futures are blocked on QUOTA, not code. Kev's ruling: HOLD THE LINE (don't pay; zero-out-of-pocket). Soccer stays honest-empty; cadence is ready for the reset. Env: keep
API_FOOTBALL_KEY(code reads it), delete inertAPI_FOOTBALL_KEY2(Kev handling). See memory odds-api-quota-soccer-blocked. Test baseline: 264 suites / 3195.
SHIPPED — TRUTH-EVERYWHERE + OFFSEASON HUB TRAIN (on main, deployed)
Governed by specs/truth-everywhere-train.md. The reframe that drove it: only MLB GRADED in prod (NBA/WNBA refused their whole slate — offline Python feature source, no fallback; soccer errored pre-grade). So grading, not settlement, was the first domino. Standing deploy authority granted (green + fingerprint → merge + deploy, no ask). Waves DEPLOYED:
- Wave 0 — NBA/WNBA GRADE (free ESPN gamelogs):
espnStatsAdapter.getPlayerGameLogfeedsfeatureCachewhen the Python source is null → l5/l20 → props grade. Verified live (A'ja Wilson→B, Ionescu→C off real ESPN form). Endpointsite.web.api.espn.com/apis/common/v3/sports/basketball/{nba|wnba}/athletes/{id}/gamelog. - Resolver-hardening: roster-index primary resolver (206 WNBA / 544 NBA) +
?season=gamelog retry — the real fix for dual-league (WNBA+NCAA) players who got an empty gamelog (Collier/Brionna Jones now resolve). Broad coverage. - Wave 1 — NBA/WNBA SETTLE:
defaultGetPlayerStatsroutes nba/wnba to the ESPN gamelog in BOTHoutcomeService+ledgerService; separateNBA_BOX_KEY/NBA_COMBOsettle maps; final-honesty guard (never settle in-progress);opsWatchfinals-gated zero-settle alarm + per-sport boot announce. accuracy:{sport}+by_tier light up automatically. PROOF is next-day (grades lock tonight → settle tomorrow →accuracy:wnba). - Wave 2 — NEVER-DARK HUB: ESPN
/newswire (newsService+/api/news/:sport) — verified live (real headlines);NewsWire+FuturesBoardon/explore(offseason-aware, self-hide on empty, futures "TRACKED · NOT GRADED"). KNOWN GAP:/api/futures/:sportreturnsmarkets:[]for ALL sports in prod — code path looks correct (odds-api/sports/{FUTURES_KEYS}/odds?markets=outrights); needs a live odds-api probe (ODDS_API_KEY) to finish. Self-hides honestly meanwhile.FUTURES_ENABLED=0kill-switch; 12h TTL; 1 credit/refresh. - Also rode along:
espnAthleteIndexcross-sport headshot capture (headshot-coverage) — NBA/WNBA/NFL/NHL real headshots when in-season. DEFERRED (locked decisions): soccer — grade+settle path, needsAPI_FOOTBALL_KEY(VALIDATED, Free 100/day, active to 2027 — set it in Coolify envAPI_FOOTBALL_KEY; code dormant until wired) + ESPN-soccer-free-first attempt; MMA moneyline settle (combat not yet in the grade/lock loop); NFL/NHL (dormant, in-season later); futures debug (odds-api probe). Test baseline now 263 suites / 3183.
SHIPPED — WIRING & DATA TRAIN (on main 3b1aa9f, deployed 2026-07-13)
Governed by specs/wiring-data-train.md + specs/combat-intelligence.md + the global visual reference specs/design-reference/vyndr-system.html (build toward it; live wordmark kept). All 6 waves shipped + deployed (fingerprint-verified: /parlay, /fight, /u/vyndr live; house record 88-38/70% real). Real assets verified live (MLB/ESPN headshot CDNs, ESPN-MMA feed, Baseball Savant CSV).
- Wave 1 — trust bugs: billing renewal honest render (
billingDisplay.classifyRenewal— no far-future placeholder); James Wood nameKey-collision fixed (mlbStatsAdapterteamHint disambiguation + streaks join-invariant); DeskShowcase "$1M terminal" → deadpan copy. - Wave 2 — sport-agnostic entity layer: real player headshots threaded from ingestion (MLB MLBAM + NBA/WNBA ESPN athlete ids that were fetched-and-discarded) across slate/scan/hotlist/search/grade card; soccer = honest monogram (no free id); 8 self-authored SVG book wordmarks (
web/public/books/*.svg, swappable for official art) + all 10 book keys resolve; team-logo abbr aliases. Storage: id on theenrichedgrade atsnapshotService(zero new I/O). - Wave 3 — record by grade tier (Addition 2): ONE shared
TierRecord(lib/tierRecord.js+ component) on dashboard + /u + ledger; per-tier W-L always, hit-% only at n≥20 per tier (gate stays ingetModelAggregate). - Wave 4 — missing surfaces: Outlook mode (grid never blank → yesterday receipts / tomorrow schedule); Market-Breadth median-consensus-vs-model strip (self-hides <2 books); Parlay Lab
/parlay(slate-independent leg source); live Grade-Shift timeline (GradeShift). - Wave 5 — /u house-mode + arsenal: house handle
vyndrsurfaces the realuser_id=NULLpublic model record + per-tier calibration + 1080×1350 portrait/OG (user-handle privacy 404s stay byte-identical); Baseball Savant pitcher-arsenal (savantAdapter, free CSV, verified) →PitcherArsenalcard, self-hides on absent. - Wave 6 — combat v1 (MMA): ESPN-MMA fight cards + tale-of-the-tape + style-blend archetypes (sport-scoped
COMBAT_ARCHETYPES— FINISHER color collided w/ soccer + tripped the ΔE gate, so kept separate) + odds-api ML/round-totals + style-edge verdict. NOT in the snapshot/settle loop; method/round/props + fighter photos + matchup-GRADE engine + ufcstats scraping all DEFERRED, flagged data-limited in-UI. New routes:/fight/[id],/parlay,/u/[handle]/portrait. POST-MERGE TODO: NBA/WNBA headshot coverage + combat depth need prod runtime verification; soccer headshots blocked onAPI_FOOTBALL_KEY; combat settlement + matchup-grade engine are the next combat sub-wave.
SHIPPED — DESIGN TRAIN v2 (merged to main e9c0a59, deployed & fingerprint-verified live)
Governed by specs/DESIGN-SPEC.md v2 (the raised standard: entities render as
themselves, color contract, sub-200ms, screenshot-first billboards). All six
sessions DS0–DS5 shipped: merged to main, pushed to gitea, Coolify auto-deploy
LANDED — verified live via /pricing DeskShowcase ("A $1M terminal") + /u
route serving the unified EmptyState. 238 suites / 2885 tests green,
next build exit 0. Post-ship TODO: re-run the Chrome design audit against
prod v2 to confirm all 22 audit findings closed (env here can't screenshot —
WSL2↔Windows-Chrome localhost unreachable).
- DS0 Entity Layer (
24af247):teamMeta.js(real logos+colors for 30 MLB / 30 NBA / 13 WNBA / 48 WC nations via ESPN CDNs),TeamLogo/PlayerAvatar(team-colored monogram fallback, no gray silhouette) /BookWordmark, swapped into GameCard/StatStrip/StreaksPanel/TeamHub. - DS1 Speed + Trust Bugs (
1c681df): React #418 hydration fix (mounted-flag guard), layout-matchedSkeletons replace text-wall loaders, scan→ledger persistence viasession.access_token. DS1 follow-up (cf91c04): closed the sb-token trust-bug CLASS —lib/authToken.jscurrentAccessToken()reads the REAL Supabase session (not the OAuth-onlysb-tokenkey) across profile/slip/dashboard/settings/tracker. - DS3 Color Contract (
49a3323):lib/colorContract.js— green = one meaning (edge/A-tier/CTA), edge/CLV by sign, glow A/A+ only, archetype greens deduped. Enforced bycolorContract.test.js(fails on violation). - DS4 Billboards (
45bafbc): STREAKS row (length as mono hero), grade reveal (sign-colored edge), CLV reframe (flat says so),/upublic profile + OG. - DS2 Dashboard Slate Rebuild (
fe294a5): never-empty hero (falls back to yesterday's A-tier settled receipts), one bold hero per card, pending-filler collapse, ranked tonight-grades.slateAdapter.jsengine + 21 tests. - DS5 Pricing + Motion + States (
a18a3f3): Desk $44.99 as the hero tier (single green CTA,DeskShowcase), ticker → punctuated stillness (≥4.2s hold, one idle motion), unifiedEmptyState(404 grammar) at TeamHub/game/ledger, archetype glyphs propagated to streaks/ledger. NOTE: WSL2↔Windows-Chrome localhost is unreachable in this env, so visual proof was SSR-render + source-assertion tests + live prod fingerprint curls, not pixel screenshots. Thedesign/v2-train+ per-DS worktree branches can be pruned. StaleoriginGitHub remote still carries the long-dead leaked PAT — deploy runs offgitea, so it's inert, but rotate it when convenient.
WHERE THINGS STAND
Tests: 2757 / 229 suites, all green. Web build exit 0. Baseline at the A1
board's start was 2398. Governing docs: specs/VYNDR-NORTH-STAR.md (v1.1) +
specs/VOICE.md (v1.1) + specs/ROW-GRAMMAR.md — read them before building
anything.
The record is live and writing itself. Day one (Jul 11): 24→25 MLB rows,
real locks (line/odds/book), closing capture every snapshot + every 20-min
intraday refresh, settlement each morning slot with signed CLV. No percentage
renders anywhere under n≥20 — enforced in ledgerService.getModelAggregate,
the single gate. WNBA/soccer rows pend honestly until Phase 4.5.
THE THREE A1 TRAINS (all merged to main, all pushed)
| Train | Range | Carried |
|---|---|---|
| #1 | 4d2b27d → 219167e |
S0 verify · S1 promise audit (PROMISE-AUDIT.md: alt ladder + quarter-Kelly BUILT, analyst unlimited, "40+" claims made honest) · S2 compliance (/responsible-gambling rebuilt, /terms /privacy drafts, /methodology, 5 seed articles in content/articles/) · S3 affiliate (BOOK IT deep links organic-until-config-flip, best-price dots, ?ref= partner attribution) · S4 media engine (mediaEngine + executable VOICE lint, /desk arsenal + DATA BRIEF, Ghost DRAFTS-only publisher) · S5 viability (statsapi lineups → CONFIRMED/NOT-IN kills grades visibly; ESPN injury wire; Yesterday/Today/Tomorrow nav + Settle panel) · S7 newsletter (Listmonk capture + THE VYNDR REPORT assembly, env-gated) · S8 ops (settle alarm, 3-slot failure pager, quota/disk/mem, 9AM pulse — test alert delivered to the real ntfy channel) · S9 slip reader (tesseract.js OCR + per-book parsers, /slip page; synthetic-image acceptance passed) · S10 public profiles (/u/{handle}, private-by-default, no-existence-leak) · migrations 021/022 |
| #2 | 219167e → 14dc9cf |
S6 display (ROW-GRAMMAR.md + slot-order fixes, line sparklines from intraday history, last-10 ●●○ dots, CLV distribution on MODEL tab, ⌘K SearchModal + mobile search, landing LCP fixes) |
| #3 | 14dc9cf → ec5ee3d |
S11 live tracking (statsapi/ESPN live box lines → ON PACE / NEEDS N / HIT ✓ in the outcome slot, live games float up, "TRACKING — READ LOCKED PRE-GAME"; real-live acceptance: Harper 3/1.5 TB ▼8th → HIT ✓). Grades never change in-game. |
Deploy status: ALL LIVE as of 17fb981 (Jul 12 17:43 UTC). Fingerprints
confirmed in prod: /api/live/mlb serves JSON with hasLive:true (S11 live
tracking working — a real game was tracked at confirm time), /api/health
healthy, /api/snapshot/summary → expected_interval_s:1200 (env var now set).
P0 postmortem (17fb981): the API silently served a 14h-old image
(4d2b27d) from Jul 11 ~20:00 to Jul 12 17:43. Root cause: the Dockerfile
never copied content/, and mediaEngine.js read content/stark-lines.json
with an unguarded module-load readFileSync → ENOENT at require time crashed
app.js's eager route chain (app → routes/desk → deskService → mediaEngine)
→ boot failed → Coolify healthcheck rolled back. Every merge from S6 onward
was merged-but-not-running for 14h. Fixed: Dockerfile COPYs content/;
mediaEngine treats the file as optional garnish (loadStark try/catch → {});
src/preflight.js now prints [preflight] OK|DEGRADED at boot so a missing
file/env is legible instead of masked by a rollback. LESSON: any module-load
file read is a boot-crash risk — keep them lazy + try/catch, and the
Dockerfile must copy every dir the runtime reads.
LIVE INFRA MAP (verified in prod)
- VYNDR Web — Next.js :3000, vyndr.app. VYNDR API — Express :3001,
api.vyndr.app (
/api/internal/*behindVYNDR_INTERNAL_KEY). - Scheduler (in-process, API app,
SNAPSHOT_CRON=1) — snapshot slots 14,19,22,1,3 UTC; settle pass (outcomes + ledger, idempotent) runs FIRST each slot; 20-min intraday odds refresh during slate hours (INTRADAY_REFRESH=0kills); desk-ready ping after the day's first slot; daily pulse 13:00 UTC; missed-cron + 3-slot-failure + quota pagers → ntfyvyndr-pipeline-kev2026. Boot logs:[snapshotScheduler] armed+[settlement] armed. - Data: Redis (mastermind-cache) for all pipeline caches (SNAP_TTL 24h —
do NOT shorten; the 11h overnight gap killed morning settles once).
Supabase = the ledger (
ledger_entries+public_profiles+user_profiles.partner_ref; RLS everywhere, service-role-only writes; migrations 001–022 applied, files insupabase/migrations/). - Deploys: gitea
git.builtbykev.com/builtbykev/vyndr→ Coolify webhook (HMAC secret fixed Jul 11; auto-deploy proven). GitHuboriginremote is dead-PAT hygiene debt only. - Free feeds (zero out-of-pocket law): PropLine ×3 keys (9k/day capacity; intraday uses ≤144/day), odds-api backup (quota-gated), statsapi.mlb.com, ESPN site API. tesseract.js OCR self-hosted (traineddata caches on first call — needs outbound network once).
ENV VARS STILL PENDING ON KEV'S SIDE (Coolify, API app)
SNAPSHOT_EXPECTED_INTERVAL=1200— confirmed absent (fresh restart still served the 18000 default). SYNC badge tracks intraday cadence once set.DESK_OWNERS=kevdevelops@gmail.com— /desk 403s everyone until set.LISTMONK_URL/LISTMONK_USER/LISTMONK_TOKEN/LISTMONK_LIST_ID(all four together) — newsletter no-ops politely without them; box-side setup indocs/NEWSLETTER.md.- Optional:
GHOST_URL+GHOST_ADMIN_API_KEY(drafts),PULSE_HOUR_UTC.
Entity placeholders (S2, blocked on Kev's values): [ENTITY NAME],
[STATE OF FORMATION], [ARBITRATION VENUE], [CONTACT EMAIL] in
web/src/app/terms/page.tsx (6×) + web/src/app/privacy/page.tsx (5×).
A test keeps unverified entity names out until replaced.
HONEST OPEN ITEMS
- Phase 4.5 — WNBA settlement via ESPN box scores. DUE ~Jul 24 (hard date). Until then WNBA/soccer/NBA ledger rows pend forever; accuracy = MLB only.
- The record needs time: no percentage anywhere before n≥20 settles, by design. First percentages expected ~day 3–4 of MLB volume.
- Slip reader: acceptance was a clean synthetic image; needs one real phone screenshot (DK) to validate OCR robustness.
- Landing LCP: S6's fixes are static-analysis-provable but unmeasured — run PageSpeed mobile vs the 3.8s baseline; next suspect is the LiveHeroProp post-fetch swap.
- Partner report endpoint returns real numbers only for signups AFTER
migration 021 (metadata path live; OAuth signups carry no ref — known gap
in
docs/PARTNERS.md). - NBA Oct / NFL Sep readiness + soccer end-to-end:
specs/vyndr-roadmap.md. - Killed permanently (founder ruling): AI chat assistant, light mode.
OPERATING LAWS (never relax)
Zero out-of-pocket · absent beats wrong, refusal beats hollow · n≥20 before
any percentage · nothing auto-posts anywhere, ever · grades never change
in-game (revisions are public via revised_from_grade) · one meaning per
color, data in mono · no exclamation points, anywhere · the pipeline is the
only source of numbers, including in marketing (mediaEngine lint enforces).
— STATE as of ec5ee3d · the record is writing —