Frontend + wiring only. Wires existing backend into the pages users see. - VYNDR Original archetype rename (41) across archetypeService.js + lib/ archetypes.js + ArchetypeBadge, each keeping legacyName (resolves stale data). Judge -> BOMBER. Old POWER PULL slot -> WHIFF strikeout-artist pitcher. - BACKEND_HANDOFF.md: canonical frontend<->backend data contract. - Grade card intel: scan/page.tsx now forwards the engine's intel fields (season_avg/form/usage/matchup_grade/archetype/...) into mapScanToGradeResult -> STAT CONTEXT + VYNDR INTELLIGENCE sections populate. The chain already preserved them (tierGating + /api/scan spread); the page was dropping them. - Schedule freshness: slateAdapter.isRelevantGame drops completed games >24h old; Slate.filteredGames applies it. (TTL already 60s.) - Landing: Features.tsx rewritten to user-facing copy (no Point-biserial/Zone 14/ABS/Phi-coefficient). - Depth chart Next proxies added (/api/stats/lineup|depth|cascade) - were 404. - GameCard swap DEFERRED (Kev): legacy on-demand card stays as a bridge until the snapshot pipeline populates the grades cache; vyndr/GameCard swaps in then. Backend 2045 -> 2061 tests (+16), 167 suites. Web build clean (exit 0). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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VYNDR — Backend / Frontend Data Contract (BACKEND_HANDOFF.md)
Canonical frontend↔backend data contract for the Player Intelligence System. Every future session references this. Authored Session 44 from the shipped implementation (Sessions 42–44). When an endpoint or component shape changes, update this file in the same commit.
Naming: archetypes are VYNDR Originals (TORCH, BOMBER, ALPHA, …). The old descriptive labels live on each archetype as
legacyNameand are NEVER shown.
1. Archetypes (src/services/archetypeService.js)
classify(sport, stats) → { sport, primary, secondary|null, blend }
primary | secondary : {
name, legacyName, tag, sport, color (#hex), glyph (key),
description, propDNA: { reliable: string[], volatile: string[] }, education
}
blend : [{ archetype: <NAME>, weight: 0..1 }] // normalized, top 4, sums ~1
Roster (41): see ARCHETYPES registry. Colors are unique within a sport,
reused across sports. Frontend visual map (color/glyph/desc) is mirrored in
web/src/lib/archetypes.js — keep colors identical (a test enforces it).
- NBA (15): TORCH, CONDUCTOR, FORTRESS, ARTILLERY, SURGE, DUAL THREAT, CONNECTOR, FASTBREAK, PAINT BOSS, LOCKDOWN, SWITCHBOARD, ARCHITECT, PISTON, SENTINEL, IGNITER
- WNBA-unique (5): DISTRIBUTOR, SHIELD, RANGE, SPARK, ANCHOR (plus reused NBA)
- MLB (15): BOMBER, BRUSH, DRIVER, ALPHA, WHIFF, GHOST, HYBRID, FLEX, WORKHORSE, CATALYST, MIRROR, HAMMER, SINKER, BRIDGE, SWITCH
- Soccer (6): FINISHER, MAESTRO, TOWER, MOTOR, BLADE, WALL
Classifier input shapes:
- NBA/WNBA:
{ ppg, rpg, apg, bpg, spg, threes, usg, fg3a, pos, bench } - MLB hitter:
{ avg, hr, rbi, sb, ops, runs, k_rate, doubles } - MLB pitcher:
{ era, k9, whip, ip_per_start, saves, role: 'SP'|'RP'|'CL' }
2. Stats API (src/routes/stats.js, mounted at /api/stats)
All player-intelligence endpoints are public, rate-limited 60/min, and ALWAYS
return 200 with a valid (possibly empty) shape — the UI must never hard-fail.
Browser must hit the Next proxy under web/src/app/api/stats/..., never
Express directly.
GET /api/stats/player/:name?sport=nba
{
player, sport, team, found: boolean,
archetype: { primary, secondary, blend }, // §1
propDNA: { reliable, volatile },
education: string,
season: [{ k, v, lg? }], // display rows (mono)
last10: [{ d, opp, res?, stat }],
splits: [{ k, a, b }],
gradeHistory: [{ grade, prop, hit?, miss? }],
activeProps: [{ stat, line, side: 'O'|'U', grade, confidence }],
intel: [{ label, kind: 'form'|'grade'|'plain', value, score?, color }],
injury: { label, note, cascade } | null
}
found is true when real season stats OR tonight's graded props exist. MLB stats
come from mlbStatsAdapter.getPlayerStats(name); NBA/WNBA from nbaStatsClient
(degrades to found:false when the Python service is offline).
GET /api/stats/leaders?sport=mlb&stat=hits&limit=10
{ sport, stat|null, leaders: [{ player, team, stat, line, side, grade, confidence }] }
Source: the grades:{sport} cache (tonight's graded slate, by confidence desc).
GET /api/stats/game/:id?sport=nba
ESPN game summary (injuries, leaders, ESPN Bet odds, box score) or {error}.
GET /api/stats/lineup/:team?sport=mlb (Session 43)
{ sport, team, lineup: [{ player, position, battingOrder, projectedMinutes }] }
MLB returns the probable starting pitcher from the schedule.
GET /api/stats/depth/:team?sport=nba
{ sport, team, positions: [{ position, starter, backup, thirdString }] }
GET /api/stats/cascade/:player?sport=nba&team=SA
{ sport, player, cascade: [{ player, stat, delta: '+x%', reason }] }
Usage redistribution weighted by archetype (SURGE benefits most).
3. Grade Result Card (web/src/components/vyndr/GradeResultCard.tsx)
GradeResultData (built by web/src/lib/gradeAdapter.js mapScanToGradeResult):
core fields (player, team, sport, stat, line, side, grade, confidence, edge,
projection, signals[], killConditions[], books[], altLadder[]) plus optional
Player-Intelligence fields that self-hide when absent:
archetypeBlend?: [{ archetype, weight }]
propDNA?: { reliable: string[], volatile: string[] }
statContext?: { season?, last10?, vsOpp? }
vyndrIntel?: { form?, usage?, matchup?, rest? }
The engine (analyzeViaEngine1) attaches snake_case fields
(season_avg/last10_avg/form/usage/matchup_grade/rest, and when a
season line is available, archetype/archetype_blend/prop_dna); the adapter
maps them in. Archetype at grade time requires a multi-stat season line — until
the snapshot pipeline supplies it, the archetype strip stays hidden.
4. Game Card (web/src/components/vyndr/GameCard.tsx)
GameCardData core (id, sport, away/home, time, venue, lines[], …) plus:
playerStrips?: [{ player, team, archetype?: {primary, secondary?}, stats: [{label,value}], props: [{stat,line,side,grade}] }]
pitchers?: { away: {name, era, archetype?}, home: {name, era, archetype?} }
Built by slateAdapter.mapScheduleToGameCards (groupPropsByPlayer +
mapPitchers). The card prefers playerStrips (name once, horizontal) over
legacy per-prop rows. Book chips use web/src/lib/books.js brand colors.
5. Stat Strip (web/src/components/vyndr/StatStrip.tsx)
compact (game cards) | expanded (profile hero / grade result). HARD RULE: the
player name appears ONCE; stats flow horizontally in JetBrains Mono. Props render
inline with GradeBadge. onPlayerClick → /player/:name?sport= (lib/playerHref.js).
6. Freshness & caching
- Schedule cache TTL ≤ 30 min (
scheduleService). Frontend filters completed games older than 24h out of the slate (slateAdapter.isRelevantGame). - Player props: PropLine primary (3-key rotation), The-Odds-API backup.
grades:{sport}cache (TTL 2h) is written bygradeSlateServiceon a fresh odds fetch; it feeds/leaders+ the player card'sactiveProps.