d18a19f6aa38de9fa1a79f6b3c4c665d1a0f8739
READ-ONLY. Runs the REAL grade path over a REAL slate and categorises every refusal; writes nothing. Reproduces gradeSlateService.dedupeProps exactly (MODEL_BOOKS, first-row-wins) and calls analyzeViaEngine1 the same way, so it measures what the pipeline does rather than a re-implementation. Adds a FIFTH bucket the order did not anticipate, and it is likely to change how the 72% is read: (e) POLICY-SUPPRESSION. The 2026-07-19 betting-logic audit deliberately refuses rare-event 0.5 markets (doubles/ triples/HR/SB) on the juiced under, plus any over-juiced price -- and it sets the SAME insufficient_data flag as a genuine data gap. Counting those as a data problem would send us hunting for data that is not missing, and "fixing" them would re-introduce bets we removed on purpose. Separates (b) FETCHABLE-GAP from (d) GENUINE-ABSENCE by asking the stats layer directly whether the player has ANY game log, rather than assuming: no log -> genuine absence, keep refusing; a log that exists while the grade path found no projection -> a wiring gap with something to fix. Also measures per-grade latency (mean/median/p90/max, serial and at concurrency) so Part 2 can decide the cap on cost rather than on taste. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01QJs13VsyiSKYQP6rj3NNmc
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