Commit Graph

215 Commits

Author SHA1 Message Date
builtbykev 5a5e37e32e Retention: fill enrichment fields + page on a zero-write slot
PHASE 1 — cron capture needed NO wiring. Verified in code: the scheduler
tick calls runAll = snapshotService.runAllSnapshots, which loops
runSnapshot per sport, which already carries the onGraded -> retention
hook. The scheduled path and the manual path are the SAME function. The
reason no cron cycle had been captured is simply that no slot has fired
since retention deployed (slots are 14/19/22/1/3 UTC; retention landed
~02:55). Induced proof follows the deploy.

PHASE 2 — archetype/team/opponent were permanently null because retention
persisted at GRADE time, before enrichment attaches them. Retention still
COLLECTS at grade time (the only moment the feature vector exists) but now
PERSISTS after enrichment, merging those three fields via
retentionService.mergeEnrichment. The merge is pure and fills ONLY those
three fields — features and every model output are grade-time values and
must never be rewritten by enrichment; a test asserts that. Unmatched rows
(refusals not in the enriched slate) keep nulls rather than guesses. The
empty-slate early return now persists too: a refusal-only slate is still
history worth keeping.

PHASE 3 — ZERO-WRITE ALARM. opsWatch.retentionZeroWriteAlarm pages at
missed-snapshot severity when a slot GRADED props but retention wrote
fewer rows than the slate (or nothing). runSnapshot now returns
retentionRows so the scheduler can evaluate it. Retention is best-effort
by design so it can never break a snapshot — which means a broken write is
silent by construction. This is the counterweight. A slot that graded
nothing never false-pages; an absent count reads as NOTHING and still
pages, distinct from a reported 0.

Suite 280/3349 green, build exit 0. Outcome stamping deliberately NOT
implemented (depends on the settlement fix).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-20 02:00:40 -04:00
builtbykev c4c9b97604 Off-box backup: pin the host key, guarantee the remote dir, page on failure
PHASE 1 — HOST KEY STATICALLY PINNED. ssh-keyscan -p 23 returned an
ED25519 key whose fingerprint EQUALS the out-of-band value
SHA256:XqONwb1S0zuj5A1CDxpOSuD2hnAArV1A3wKY7Z3sdgM, so it is safe to pin.
scripts/storagebox_known_hosts now carries that verified line and ships to
the container (Dockerfile already COPYs scripts/). backup-db.sh uses
StrictHostKeyChecking=yes + UserKnownHostsFile=<pin> instead of
accept-new, which was trust-on-first-use and would have accepted an
impostor on the very first run. A missing pin file REFUSES the push rather
than silently falling back. Never weakened to accept-new/=no//dev/null —
a test asserts that on executable lines.

PHASE 1b — REMOTE DIR GUARANTEED. The box has only .ssh/, and rsyncing a
file into a missing parent either fails or silently writes the dump AS the
directory name — one file, overwritten nightly, reading as "backups exist"
while retaining exactly one. Uses rsync --mkpath when available, else an
explicit remote mkdir -p ahead of the push.

PHASE 2b — FAILED OFF-BOX PUSH IS NOW LOUD. Off-box is required, so the
failed-push path pages at "urgent" (was "low"/deferred) and the script
emits a machine-readable OFFBOX_OK=1/0/deferred that
POST /api/internal/backup/run surfaces as a distinct offbox_ok field.
Exit code deliberately still reflects ON-BOX durability — a good on-box
dump must not raise a false total-failure alarm. Surfacing the truth, not
manufacturing a failure.

No key material is echoed anywhere; only the PUBLIC host key is committed.

Suite 280/3338 green, build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-20 01:10:23 -04:00
builtbykev d3ffa1b8c2 Retention: model_snapshots live + base64 SSH key support
RETENTION (Phase 2, priority zero). History starts compounding tonight.

migration 025 model_snapshots — APPLIED to prod. Append-only, one row per
graded prop PER SIDE PER CYCLE, with a unique index on
(snapshot_id, player_key, stat, line, side) so a retried cycle cannot
duplicate. RLS on, service-role writes only.

What it captures that the ledger never did:
- features jsonb — the model's INPUTS. Without these a backtest can only
  grade our own homework; with them any future model can be replayed
  against the exact conditions this one faced.
- REFUSALS (refused + refusal_reason). The ledger drops them, so a gate
  refusing props that would have WON is invisible — unmeasurable lost
  edge. Captured via a new onGraded hook in gradeSlateService that fires
  with BOTH sides before any filtering.
- grade_11, the pre-collapse grade. The 4-letter map throws away the
  entire live C-/C/C+/B- range.
- model_version + code_sha on every row. ledger_entries mixes pre/post-fix
  grades with no marker and cannot be separated retroactively.
- p_win / ev_pct / fair_odds / takeable / value — none of which any
  permanent store held.

Wiring: analyzeViaEngine1 attaches _features/_grade_11 (underscore =
internal); gradeSlateService fires onGraded then STRIPS them so they never
reach a cache or API payload; snapshotService builds rows and persists
best-effort. Retention reuses the LEDGER's dateET/gameIdFor helpers so
rows share the ledger's natural key exactly — otherwise the settle pass
could never join outcomes onto them. Rows are written BEFORE the empty-
slate early return: a slate that refused everything is exactly the case
worth recording.

CONTRACT HELD: retention is injectable and every path is caught. persist()
returns errors, never throws; a missing Supabase client is SKIPPED, not an
error. A retention failure can never break a snapshot.

BACKUP: backup-db.sh now accepts BACKUP_SSH_KEY as base64 (recommended —
survives env-var newline mangling, which is how injected SSH keys usually
break silently) OR raw PEM, detected by decoding and looking for the PEM
header. Verified both forms detect correctly against a real generated key.

Suite 279/3325 green, build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-19 23:01:12 -04:00
builtbykev ef7f17610f Backup: durable on-box volume, off-box DEFERRED, and a real read-back check
BACKUP_DIR is now a persistent volume (/app/backups), so the dump already
survives redeploys — the container-ephemeral risk that made this urgent is
closed. Storage Box SSH auth is not sorted yet, so the off-box push is
explicitly DEFERRED rather than failing:

- gated on BACKUP_OFFBOX=1 (plus BACKUP_REMOTE and BACKUP_SSH_KEY); until
  then the script logs "off-box push DEFERRED" and exits clean.
- if an enabled push DOES fail, it is a LOW-priority "deferred" notice, not
  a failure — the durable on-box dump succeeded, and calling that an
  incident would train us to ignore backup alerts.

Adds the read-back check, because a backup nobody has read is a hope:
countRowsInDump() runs `pg_restore --data-only --table=X -f -` and counts
the rows between `FROM stdin;` and the terminating `\.`, proving the
archive CONTAINS the data rather than merely parsing. Needs no Postgres
server, so it runs inside the API container. Validated against a real
pg_dump from a scratch Postgres: counted exactly 604 rows.

GET /api/internal/backup/verify exposes it (newest dump in BACKUP_DIR,
size, table, rows_in_dump). Unit tests inject spawn/fs so CI needs neither
docker nor pg_restore.

Suite 278/3310 green, build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-19 22:27:58 -04:00
builtbykev 26b276fbfb Fix the ESPN team-stats parser + report: opponent rank is still underivable
Ran the manual regrade with the internal key (thanks). Results are mixed
and the honest half matters more.

CONFIRMED WORKING — the probability layer is fully alive in production.
After POST /api/internal/snapshot/{mlb,wnba}: p_win, ev_pct, model_odds
and value are present on 32/32 live grades (mlb 7/7, wnba 25/25), up from
0/8 before. That fix is done.

NOT WORKING — the grade-range half did not land, and I am not going to
claim it did. The live distribution is unchanged (wnba B17/C8 before AND
after; mlb B4/C3), no A, no D, same four confidence values. Diagnosis:
matchup_grade is 0/25 on the live board, i.e. opp_rank_stat is still
null, so engine1's +/-1.0 opponent factor still never fires and the
ceiling is still +3.0 against the +4.5 an A requires.

Two distinct causes, both verified against the live ESPN feed:
1. refreshTeamStats CRASHED on every team — "buckets is not iterable",
   captured 0 / errored 15. ESPN's current shape is results.stats =
   an OBJECT with categories[], not an array. The old parser did for...of
   on it. This was invisible until S63 gave the function its first
   production caller. FIXED here (now captured 15 / errored 0) with a
   regression test covering the current shape, the legacy array shape,
   and empty payloads.
2. Even parsed correctly, the endpoint does not carry a
   defensive-strength metric at all: defensive_rating, opponent_ppg,
   pace and opponent_fg_pct all normalize to null — it returns only a
   team's OWN stats. So defensive_rank_normalized cannot be computed and
   opp_rank_stat remains underivable from this source. A test documents
   the gap and will fail if that ever changes.

Consequence: A STILL DOES NOT EMIT, so the A-RATED marketing hold STAYS.
Reviving the opponent factor needs a different derivation (opponent
points allowed from scoreboard/schedule, or a different ESPN endpoint) —
logged as the concrete next item, not hand-waved as done.

Suite 278/3305 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-19 20:31:15 -04:00
builtbykev b742230d94 Phase 1: ship the backup cron as CODE + a manual regrade trigger
FOUNDATION-FIRST re-order, phase 1 (tooling + safety).

BACKUP (highest-severity open item) — INSTALLED, not re-proven.
src/backupScheduler.js runs scripts/backup-db.sh nightly from inside the
API container, armed at boot in server.js. The container already has
SUPABASE_DB_URL, pg_dump and the Supabase route, so deploy == installed:
no host crontab, no Coolify click. Arming is deliberately opt-OUT (armed
whenever SUPABASE_DB_URL exists; BACKUP_CRON=0 kills it) because the S62
design was opt-in and nobody ever opted in — the DB went unbacked every
night for weeks. A failed run pages high-priority ntfy; silence is the
danger with backups.

Durability is the one part still needing a human: the container FS is
ephemeral, so a dump dies on redeploy unless BACKUP_REMOTE (off-box
rsync) or BACKUP_DIR (persistent volume) is set. The scheduler detects
that and pages a WARNING at boot rather than letting an undurable backup
read as "backed up". Runbook rewritten to lead with the code path.

MANUAL REGRADE TRIGGER — scripts/run-snapshot.js, runnable via
docker exec with no VYNDR_INTERNAL_KEY and no new HTTP surface. Runs the
SAME snapshotService.runSnapshot the cron runs (including the team-stats
refresh that powers opp_rank_stat), supports `all` and `--settle`, and
prints the grade/confidence distribution plus p_win/ev_pct presence —
which is the thing you actually want when verifying a grading change.

ACCESS BLOCKER, logged honestly in specs/model-train.md: there is no
VYNDR_INTERNAL_KEY in the local .env and SSH to the box times out from
WSL2, so I can neither curl the internal endpoints (which already exist
from S45) nor docker exec. The trigger is built and correct but only Kev
can run it until a key or SSH access exists. This is the highest-leverage
unblock for phases 2 and 3, which both need on-demand regrade+settle to
verify anything.

Also logged the standing cautions: CLV ledger stays private until
backtest-proven; "self-improving model" is unsupported marketing until
the loop closes; the engine is MLB/WNBA-calibrated and NFL/NBA/soccer
need their own calibration before the hub grades them (scaling gate).

Suite 277/3300 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-19 19:28:15 -04:00
builtbykev 1a94ef5fcf Revive the dead probability layer + restore grade range ON MERIT
Folds re-sequenced steps 1+2 into one change (Kev's call): same bug
family — features wired to sources that return null.

THE PROBABILITY LAYER WAS DEAD IN PRODUCTION. p_win/ev_pct/kelly/
model_odds/value were absent on 0/8 live grades because
gameLogService.getGameLogs returns null for MLB by construction and
depends on the offline Python service for NBA/WNBA, so meta.gameLogs was
[] for every sport. This was the S46 bug in a second location — that fix
gave featureCache an MLB branch (why grades still worked) but never the
estimator. featureCache.getStatRows now supplies normalized rows
([{date,[statType]:v}], most-recent-first) for every sport, feeding the
estimator AND consistency AND game_count_in_7d from one fetch.
VERIFIED on real props: p_win 25/25 WNBA, 8/8 MLB (was 0).

GRADE RANGE, ON MERIT — never by rescaling (permanent founder ruling:
minting A's without new information is a relabelled B sold as an A and
corrupts an append-only ledger).
- refreshTeamStats wired into runSnapshot — it had ZERO production
  callers, so opp_rank_stat was permanently null and a +/-1.0 factor
  could never fire. Test-env no-op (opsNotify precedent).
- L20 made SYMMETRIC: both branches were delta +1.0, so the season
  baseline could only ever ADD. No negative path was a structural reason
  D was unreachable. New l20_contradicts_* carries -1.0.
- game_count_in_7d derived from real logged dates (heavy_workload_7d).
- NOT wired, deliberately, with reasons inline: teamId (no team_id
  column; getFeatures reads it top-level; factor also needs a starter-id
  list) and season_type (ESPN 2 = REGULAR season; threading it raw would
  fire veteran_in_playoffs in July). Dead code dressed as a fix is the
  thing we are removing, not adding.

CALIBRATION GUARD (found by verifying, not assuming): consistency CV is
NBA-tuned; for a Poisson-ish stat cv ~ 1/sqrt(mean), so any stat with
mean < 4 auto-classifies boom_bust. First verification run showed 8/8 MLB
props boom_bust — a blanket -1.0 that dropped the board to all-C. Floored
at CONSISTENCY_MIN_MEAN=4 -> 'unknown' below. Absent beats wrong. MLB
low-count stats therefore still get no consistency factor: honest, not
fixed. Scale-free index-of-dispersion classifier is the open follow-up.

CONFIDENCE IS NOT A PROBABILITY: payloads carry confidence_basis:
'grade_band'. Corrected mlb-grade-degradation.md — its "25/25
grade<->confidence agreement" is a TAUTOLOGY (confidence is derived FROM
the letter, so it would report 25/25 even if every grade were wrong), not
a validation. Removed dead mlbGrader.js (referenced only by its own test)
and the stale computeFeatures comment claiming a penalty that never ran.

VERIFICATION (scripts/verify-grade-range.js, real props/logs/engine):
WNBA 25 props B 68%->32%, C 32%->64%, D 0->1 (4%); 11-step spread went
from 2 steps to 5 (C/C+/B-/D). The D is earned: Angel Reese assists o2.5,
p_win 0.365. Nothing flooded — grades got HARDER. A did not emit locally
because opp_rank_stat needs the Redis cache only prod populates (local
ceiling +3.0 vs the +4.5 A needs); reachability is proven arithmetically
and locked in tests. Prod A-emission is the outstanding fingerprint.

MARKETING HOLD: "A-RATED" (AccuracyBadge, TopSignals) is unsupported
until that fingerprint. Confirmed honest fallbacks render today —
/api/ledger/accuracy has B and C buckets only, so the badge shows
"MODEL · 63% HIT" and TopSignals self-hides. Nothing fabricated ships.

Suite 276/3286 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SmNjJAwEnqHPtXbvSZR8kA
2026-07-19 18:54:51 -04:00
builtbykev 7a925f43eb Model Train arc 1 (engine): de-vig + EV + takeable/value gates + hero v2 + triplet
Steps 1-6 — make "real opportunities at takeable prices" the engine, not a filter.

1. DE-VIG (src/utils/devig.js): two-way multiplicative de-vig strips the vig and
   returns fair prob + fair price per side + the overround. One side missing →
   fair UNAVAILABLE (null), never faked. Method noted in code + the `devig_method`
   field.
2. EV (devig.evPct): ev_pct = model prob × decimal − 1 at the graded side's
   ACTUAL price. This is the ranking signal now, replacing raw |model−consensus|.
3. TAKEABLE gate (src/config/valueEngine.js, TAKEABLE_ODDS_CEILING −160 .. +200,
   env-tunable): promoted surfaces only (hero/featured/alerts). The full board
   still shows everything; Parlay Lab exempt; JUICE_ODDS_FLOOR (−400) stays the
   absolute backstop underneath. Strict null-guard (Number(null)===0 would have
   made a missing price "takeable").
4. VALUE flag: passes BOTH gates (takeable AND ev_pct ≥ VALUE_EV_THRESHOLD).
   Grade = read quality; value = the price pays you. Shipped in payloads.
5. HERO v2 (heroPropService): highest ev_pct among takeable A/B reads — a huge
   gap on a −900 line is trivia, not an opportunity.
6. VALUE TRIPLET: book_odds · fair_odds · model_odds on every read (snapshot,
   hero, scan — they all spread the grade). Handoff documents the fields; the
   rendering is Session-2 Design's job.

All wired in analyzeViaEngine1's existing p_win/kelly block (real quantile
probability × real book odds, or nothing). 33 new tests; suite 276/3306 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 02:43:30 -04:00
builtbykev 348a82b4a0 Generalize the no-edge guard: suppress by the BOOK'S PRICE, not a stat whitelist
Follow-up to the rare-event under fix — the whitelist (doubles/triples/HR/SB)
was fragile: the same juiced-under problem exists for steals, blocks, and any
other low-frequency market, and a new stat would slip through.

The real signal is the book's own price. The doubles unders were priced -625 to
-1100 — laying 6-11x to win 1x on an ~82% event, with no value the model could
recover. So the PRIMARY guard is now stat/sport-agnostic: analyzeViaEngine1
refuses any read whose graded-side odds are past the juice floor
(JUICE_ODDS_FLOOR, default -400, env-tunable). That catches every version of
this — steals, blocks, anything — and it also keeps the public record honest
(those -800 "wins" hit ~82% of the time and would inflate the hit rate, the same
class as the projection-0 degradation).

The structural rare-event rules stay as the BACKUP for props with no odds
(list also expanded cross-sport: + steals, blocks). Normal + longshot prices
(-110, -250, +600) are preserved. 16 tests cover both layers.

Reported: the doubles projection was REAL per-player (not a fallback); the fix
is the price guard, not a bigger list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 02:09:11 -04:00
builtbykev f72f063e6f Suppress rare-event 0.5 unders (juiced, no-edge) — config-driven grade + board fix
Betting-logic audit: the CONSENSUS-vs-MODEL board flooded with fake reads like
"DOUBLES u0.5 · MODEL 0.2 · +edge" — the juiced under side of rare counting-stat
markets (doubles/triples/HR/SB), which is never a takeable edge and violates the
no-unders-default doctrine.

Report finding (item 3/4): the doubles projection is REAL per-player, not a flat
fallback — 'doubles' maps to a real game-log field (MLB_LOG_FIELD doubles→
doubles) and the live values varied (0.03/0.16/0.2/0.22). So no projection-gate
refusal for fakeness; the problem is purely structural (a rare event's real
projection always sits below a 0.5 line, so the under always "wins").

Fix (config-driven — src/config/rareEventMarkets.js, tunable stat list + line
threshold):
- Grade layer (analyzeViaEngine1): a rare-event UNDER at ≤0.5 is always REFUSED
  (grade null + suppressed flag/reason). A rare-event OVER at ≤0.5 is refused
  UNLESS the model genuinely projects the event above the line — because a
  0.2-over-0.5 carries the SAME |edge| as the suppressed under and would just
  take its rank on the board. The over grades normally once projection > line.
- Board layer (marketBreadth.collectBreadth): drops null-model rows so a
  suppressed/ungraded prop can't rank a "MODEL —" placeholder onto the board.

10 suppression tests + config locks; also fixed a settingsPage book assertion
left over from the ESPN→theScore swap. Suite 274/3289 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-19 00:19:23 -04:00
builtbykev ccb9668f0c Task B — founder checkout is SEAT-GATED; payment-decline grace spans retries
1+2. Checkout price was CODE-gated (founder price only with a valid founder
   code) — so "Claim a Founder Desk" would have charged the $44.99 standard
   price, not the advertised $34.99. Now it's SEAT-gated: resolveCheckoutPrice()
   attaches the founder price while founder seats remain (< FOUNDER_SEATS_TOTAL,
   read from the SAME countFounderSeats() truth as the ClaimMeter), and flips to
   standard at seat 100. createCheckoutSession uses it; the founderCode param is
   kept for back-compat but no longer drives price. The meter flips to "SOLD
   OUT" at capacity. When the count can't be verified we honor the advertised
   founder price (never overcharge).
   - Also hardened countFounderSeats to manual pagination (the for-await form
     broke on non-async-iterable list mocks).

3. Tests: resolveCheckoutPrice at seat 0 → founder, seat 100 → standard, the
   99/100 boundary, null-count → advertised founder price.

4. Grace: invoice.payment_failed now sets a 14-DAY grace (spans Stripe's Smart
   Retry window) instead of 48h — a transient decline no longer revokes access
   mid-retry. Access is revoked only when Stripe actually cancels
   (customer.subscription.deleted keeps its 48h grace). Test updated.

Stripe + founders suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 23:04:19 -04:00
builtbykev ae3cff9dbd Item 7 — book roster: ESPN BET → theScore Bet (PENN)
ESPN BET is defunct — PENN/ESPN terminated the deal; PENN rebranded it to
theScore Bet (Dec 1 2025) and ESPN is now exclusive with DraftKings. Removed
the ESPN BET entries from the BookChip map (web/src/lib/books.js) and added
theScore Bet (mono TS, slug thescore) as the successor. Added 'thescore' to the
backend oddsNormalizer ALLOWED_BOOKS so the feed's lines are accepted; synced
the bookWordmark test list. The ESPN references in src/config/sports.js are
ESPN's STATS API (data provider, unrelated to the sportsbook) — left untouched.

Flagged in specs/design-reference/HANDOFF.md that the design mockups' BookChip
row still shows ESPN BET and needs the same one-swap on the next refresh.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:55:39 -04:00
builtbykev 3b12c6ca98 Item 0 — founder count = REAL active Stripe subscriptions (kills the phantom 1)
The counter showed 1/100 from user_profiles (founder_pricing=true AND
subscription_status='active'), but the live Stripe account has ZERO
subscriptions of any status — the "1" is a comped/manually-tiered profile, not a
paying founder. A tier/founder_pricing field on a profile can be set without
ever paying, so it is not proof of a paid seat.

Now the count is Stripe's OWN truth: stripeService.countFounderSeats() counts
ACTIVE subscriptions on a founder price. The route reads that (cached 5 min);
null or any failure → hidden, never a number. A comped profile no longer counts
→ the honest number is 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 13:22:33 -04:00
builtbykev a8e383e7e7 Item 8 fix: articles live in web/content (the runtime content root), orphan deleted
The blog showed "Posts coming soon" live: the app reads process.cwd()/content
= web/content at runtime (that's where the old orphan lived and rendered), but
the 5 articles were committed to REPO-ROOT content/articles — which the
deployed app never reads. Moved them to web/content/articles (verified
getAllPosts finds all 5 from cwd=web) and deleted the orphan file
web/content/blog/line-movement-guide.mdx (the route already 301s). Test paths
updated to web/content/articles.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:52:37 -04:00
builtbykev cb3237cdce Item 6 — Desk showcase renders REAL data (or hides), kills the mocked ladder
The pricing Desk showcase hardcoded an alt-line ladder (1.5 A +7.1% / 2.5 A+
+11.4% / 4.5 C -3.8%), QUARTER-KELLY 2.4%, and PARLAY φ 0.34 — a mocked demo
selling something we weren't proving.

- deskShowcaseService reads the pre-graded snapshot for a real A/B prop's
  alt-line ladder (prefers the one with the most grade variation — the most
  compelling real example). Edge per rung shows only when it's a plausible
  market value; the inflated (model-line)/line artifact on small lines is
  guarded to "—" rather than shown as a fake +91%.
- PARLAY φ is now REAL: the model's same-team correlation (0.34, mirroring the
  frontend parlayMath team constant) computed for TWO REAL same-team legs,
  named. No real same-team pair on the board → the tile hides, never an
  invented number.
- QUARTER-KELLY tile is REMOVED: the snapshot has no odds, so a real
  quarter-Kelly % can't be computed here — a fabricated 2.4% is worse than
  nothing. Kelly stays a real in-app Desk feature; the showcase just doesn't
  fake it.
- DeskShowcase is now a client component fetching /api/desk-showcase; when the
  board has no real ladder the whole visuals column hides (real-or-hidden, same
  law as the hero). The pitch copy is unchanged.

5 service tests. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:42:16 -04:00
builtbykev 9b9aab4262 Item 5 — daily hero prop is a live RULE (biggest model-vs-market disagreement)
The landing hero was a static Jokic "Example" card with a name-length pick and a
hardcoded A- 73% +6.2% fallback. Now it's deterministic and live:

- heroPropService.pickHeroProp reads the pre-graded snapshot and selects the
  prop with the LARGEST |projection - line| gap among A/B grades (conviction,
  not noise) — the read where VYNDR disagrees most with the market, the card
  that makes a stranger argue. No curation, no grading (reads cache → no API
  credits). GET /api/hero-prop (backend) + repointed Next proxy.
- The card shows the disagreement EXPLICITLY: the book's line vs VYNDR's model,
  side by side (model in green), with the real grade timestamp ("Graded 2:14
  PM"). The EXAMPLE chip is gone.
- Empty slate → the MOST RECENT real graded read (flagged "LATEST READ", real
  date). Nothing cached → { available:false } and the card HIDES. No
  hand-written fallback — the Jokic card is deleted. Survives a dead night: a
  live rule shows tonight's real MLB read, never a phantom July NBA card.

7 service tests lock the rule (max-gap, A/B gate, projection/line required,
empty→recent, hidden, cross-sport). colorContract updated to the new
disagreement display. Change-affected suites green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-18 01:29:55 -04:00
builtbykev 89a2977f57 Item 7 — public accuracy reads the CLEAN ledger; BEAT CLOSE hidden until C4
Kev's call: the 30D accuracy surfaces must read TRUTH, not a cache that can't be
filtered. My earlier degraded-row exclusion only touched getModelAggregate
(Postgres); the public buckets/badge still read outcomeService (Redis outcome
log), which counts degraded projection-0 outcomes and has no field to filter on.

- /api/accuracy (AccuracyBadge) + /api/ledger/accuracy (buckets/ModelRecord)
  now source from the clean Postgres ledger aggregate via new
  ledgerService.getAccuracyView + accuracyBucketsFromAgg (model_value > 0
  excludes degraded rows). Same response shapes → no frontend change. Redis
  outcome log is now read by nothing public; it can age out or be rebuilt.

- BEAT CLOSE is a MEASURED-WRONG ZERO: captureClosing re-records the locked line
  as the "closing" line, so clv is flat on the whole sample and beat_close reads
  0% (comparing a number to itself). Full write-up: specs/audit-data/
  clv-capture-broken.md (the fix belongs to C4). Until then, beat_close_pct +
  clv_distribution are SUPPRESSED at the source (getModelAggregate, gated by
  clvCaptureReliable() / CLV_CAPTURE_RELIABLE=1). Every public surface already
  renders BEAT CLOSE only when non-null, so they all hide it now — no wrong zero
  anywhere. HIT RATE (real) is unaffected.

Suite 271/3261 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 16:08:18 -04:00
builtbykev 36e653d695 Fix compliancePages test: articles are PUBLISHED now (item 8), not draft
The test locked the old draft/unwired state; item 8 intentionally published
the 5 articles to /blog with real dates. Updated the assertion to the new
published shape (title + real date + status: published). This was a
tests-before-commit miss on the item-8 push (3b7a1f5) — fixed forward.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:57:17 -04:00
builtbykev 41fc2b90e2 Item 2 — founder counter is REAL or hidden (kills the hardcoded 47/100)
ClaimMeter rendered a fabricated "47 / 100 CLAIMED" (a hardcoded default; the
comment even said "Cosmetic conversion driver… Static here"). Now:

- GET /api/founders/count counts ONLY real paying founders — user_profiles
  where founder_pricing = true AND subscription_status = 'active' (the
  Stripe-webhook-synced mirror, so we never hammer the Stripe API). Cached 5
  min in Redis on top of that.
- If the source is unavailable (Supabase unconfigured, query error, column not
  migrated, client throws) the endpoint returns { available: false } and the
  ClaimMeter renders NOTHING — counter and progress bar both hidden. We never
  fall back to a number.
- A low real count is shown honestly (0 → "0 / 100"); the truth is the feature.

Next proxy at app/api/founders/count. 6 route tests cover real count, low
count, error/unconfigured/throw → hidden, and cache-hit. Suite 271/3260 green,
web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:32:18 -04:00
builtbykev 66d52a9ce0 Item 1 — VERB LAW: one verb, READ (never SCAN), + a lint that enforces it
The product argued with itself: FAB/nav said "Scan", Free tier "5 scans",
ticker "MLB slate scanned" — while the Ledger says "MY READS". Swept every
user-visible surface to READ:
- BottomTabBar FAB + Nav link: 'Scan' → 'Read'
- Pricing free tier: '5 scans to try the model' → '5 reads …'
- StatStrip: 'Awaiting next scan' → 'Awaiting next read'
- Ticker badge + snapshotService event: tag 'SCAN' → 'READ',
  'slate scanned' → 'slate read' (readSportOf parses BOTH old and new so
  cached ticker items dedupe cleanly through the rollover)
- upgradePitch: 'You've scanned N parlays' / 'unlimited scans' → read/reads

Internal untouched (not user-visible): /api/scan routes, scan_count column,
scanning state, DemoScan/ScanIcon, scanlines CSS, the transitional SCAN
color-map key.

tests/unit/verbLaw.test.js is the enforcement: it fails on user-visible
scan/scanned/scans copy across web/src + src/services (skips comments). Suite
270/3254 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 15:26:49 -04:00
builtbykev 9fc4edf3a9 Blast radius: exclude projection<=0 grades from the public model record
The degraded grades (projection=0 → model_value=0) are already settled in the
append-only ledger and must NOT be deleted (Data Semantics law). But their
hit/miss is noise, not model skill — they never had a real projection. So
getModelAggregate now filters `.gt('model_value', 0)` on both the settled and
pending queries: the rows stay in ledger_entries, but leave the public hit_pct /
CLV / per-tier record. `.gt` also drops NULL model_value. Post-fix no such row
can be written (projection<=0 refuses), so this only sheds the historical set.

This is the functional form of the "marking" the work order asked for — the
degraded locks are effectively marked as non-counting without mutating history.

Test builder mocks gained `.gt`; a lock asserts the filter is applied to both
queries. Suite 269/3253 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 03:15:50 -04:00
builtbykev 888d103f95 Fix MLB grade degradation: projection>0 gate, edge semantics, letter=confidence
The #1 board item — three grading bugs the phone audit surfaced, all in the
live Node grade path (engine1 + analyzeViaEngine1), fixed at the source.

1. PROJECTION=0 NOW REFUSES. projectionFor returned l5_avg even when it was 0
   (finite, so the `== null` gate passed it) — 9/25 live grades graded on a
   zero projection, producing a degenerate edge and a hollow grade. Now a
   non-positive reference is not a projection: projectionFor skips it and falls
   through to the next POSITIVE reference (l5 -> l20 -> per_90 -> xg); when none
   is positive it returns null and the read REFUSES (insufficient_data). The
   gate also gained an explicit `> 0` guard so the invariant is structural — a
   grade can never be emitted with a non-positive projection. Fewer graded
   props, honest.

2. EDGE_PCT. The formula was already (model - line) / line signed by direction
   — Kev's intended semantics. The broken {20,60,100,140} cluster was the
   proj=0 degeneracy ((line - 0)/line = 100%); with #1 those refuse, so the
   fabricated 100s vanish and real edges flow. The main-line edge now reuses
   the VALIDATED projection (edgePctFor accepts an optional ref) so edge and
   the persisted projection can never diverge. Frontend |edge|>40 guard stays
   as a safety net.

3. LETTER == THRESHOLD_TABLE(CONFIDENCE). engine1's hand-rolled
   GRADE_TO_CONFIDENCE drifted a full sub-tier low (B -> 0.55, which the
   canonical grade_thresholds.json calls B-) — the "B at 45%" the audit caught.
   Now confidence is DERIVED from each grade's band MIDPOINT in
   grade_thresholds.json (one source of truth, shared with the Python engine),
   so applying the threshold table to any grade's displayed confidence resolves
   back to the same letter. Proven for all 11 grades.

Regression locks: tests/unit/mlbGradeDegradation.test.js (14 tests). Backend
suite 269/3253 green, web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 03:06:12 -04:00
builtbykev 71e35e90fd P2-10: ledger read-card density — tighter padding/margins (3-4 per phone screen)
Phone audit: read cards were huge, only 1-2 fit per screen. Compressed the
vertical spacing — article padding 16->12, header margin 8->5, name 15->14px,
ladder-rungs margin 10->8, book/date line 12->8.

Kept the archetype showDesc: it renders INLINE (same row as the badge), so it
adds zero vertical height — dropping it wouldn't help density and would break
the ds5 design lock ("the badge shows its one-line meaning where it leads").
Locked the density in vyndrParityQA (P2-10).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:47:48 -04:00
builtbykev 77e8937a56 P2-9: leaderboard stat labels (SB/ER/TB) + FLAG the grade-degradation root cause
DISPLAY FIX (shipped): the league leaderboard rendered raw snake_case
("stolen_bases U0.5", "earned_runs U2.5"). New canonical short-label lib
web/src/lib/statAbbrev.js (one source, CommonJS + unit-tested) maps stat_type
to SB/ER/TB/HR/K/PTS/… and ExploreHub routes through it. Unknown ids upper-case
their words so raw snake_case can never leak again.

FLAG (reported, NOT silently changed — per the audit's instruction): the "B at
45% confidence" is a BACKEND grading issue, diagnosed against live snapshot:
- 25/25 grades mismatch their own confidence vs grade_thresholds.json (B shown
  at conf 55 = the B- band; a systematic one-sub-tier gap on every prop). The
  surfaced `confidence` is not the probability that derived the letter (likely
  the data-sufficiency penalty applied to display-only).
- 9/25 have projection=0 — the MLB feature path feeds 0 instead of refusing
  (S58 insufficient_data), which also produces the P1-7 broken edge_pct.
Full write-up + do-not list: specs/audit-data/mlb-grade-degradation.md. NOT
re-lettering or shifting thresholds on the frontend — that would hide the bug.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:42:03 -04:00
builtbykev 00537eb84c P1-8: truth in Compare verdict — no phantom "tonight", cite what actually wins
Phone audit: the Compare verdict read "the edge tonight tilts his way" for
Jokić vs Wembanyama — an NBA claim in July, when NBA has 0 games. The page is
sample/form data with no game resolution, so "tonight" can never be verified.
Reframed to "on current form" (the rows ARE L10 form) — always honest, in or
out of season.

Also fixed the cited dimensions: the verdict claimed "usage", but in the sample
Jokić's Usage% (29.1) is LOWER than Wemby's (31.0) — he wins scoring, boards,
and playmaking, not usage. Copy now matches the data.

Locks both P1-7 and P1-8 in vyndrParityQA.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:36:53 -04:00
builtbykev d755b43f05 P1-7: flat edge board — guard the broken edge placeholder (absent > fabricated)
Phone audit called the board 'mostly-empty'. Two causes, both now addressed:
1. Dead images (P0-2, already fixed) → the matchup/team chips render logos now.
2. Degraded edge data. Live snapshot edge_pct is on a broken scale (distinct
   values 20/60/100/140 — not a market %), with projection=0 and confidence
   35-55%. A real prop-market edge is single-digit, never past ~40%. Leading
   the board with '+140%' fabricates a signal (Data Semantics Rule).

Fix: an edge whose |value| > 40 is treated as ABSENT at BOTH layers — the
data layer (flattenToEdgeBoard nulls it, so it can't RANK a fake +140% above a
real +8.4%) and the display (EdgeCell shows '—'). Board falls through to the
grade-rank tiebreak when edges are unreliable. Real edges (≤40) are untouched.

The root cause — edge_pct/projection/confidence degradation — is a BACKEND
grading issue (same family as the P2-9 '45% B' flag), reported separately; this
is the honest frontend guard, not a fix for the data.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:34:01 -04:00
builtbykev 8b35fd06ec P1-5 fix: 390px containment — consensus rows stack, pitcher line wraps
Phone audit: CONSENSUS VS MODEL bled off the right edge ('2 BO…', 'MO…') and
STARTING-pitcher lines truncated ('2.64 E…'). The M4 lock only hid the DOCUMENT
scroll (html/body overflow-x) — content still clipped inside cards. Now contained:
- .breadth-row stacks (flex-direction:column) at <430px, each field on its own
  line with overflow-wrap:anywhere — no bleed.
- the game-card starting-pitcher inner spans wrap + shrink (flexWrap + minWidth:0)
  so name/ERA/archetype flow onto a second line instead of clipping.
- STRENGTHENED the lock: vyndrParityQA now asserts the CONTAINMENT patterns
  (breadth-row stacks, pitcher spans wrap), not just document overflow.

MLB stat pills: the game-lines grid already scrolls-within-card (<640 M1); if
the audit still shows pill clipping elsewhere, it's a follow-up targeted pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:19:48 -04:00
builtbykev ff53f31bfc P0-4 fix: mobile header collapses to ONE line — logo + clock + sync dot
Phone audit: at 390px we still rendered the full desktop 3-row header (nav +
TOP MOVES ticker + SYNC line) eating ~20% of the viewport, and its height
clipped page titles under it (MY READS tabs, HEAD TO HEAD). Implemented Design's
mobile app bar <768px:
- New MobileSyncClock (extracted from HeartbeatBar) lives in the Nav's right
  cluster — wall clock rests, amber/STALE reacts off the shared freshness tier.
- <768px: the ticker row (.nav-ticker) AND the whole heartbeat bar are hidden;
  only the nav row shows (logo + clock + search). main padding-top → 62px and
  the Slate sticky tabs → top:60px, so nothing clips under the bar.
- Locked in vyndrParityQA (P0-4): ticker+heartbeat hidden, nav clock shown,
  paddings collapsed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:15:24 -04:00
builtbykev db61876b2f P0-3b/c: consensus grouped by player + ledger cards nest alt lines as a ladder
Completes P0-3 across all three surfaces:
- CONSENSUS VS MODEL (MarketBreadth): dedupe by player+market so Ben Williamson's
  alt-line variants show as ONE consensus row (no per-market cap — a consensus
  table just shouldn't repeat a player).
- LEDGER cards: group by player+market via groupIntoLadders — Alec Bohm's
  strikeout ladder (U1.6/U1.3/O1.5) is now ONE card with the rungs nested (each
  its own side/line + tier-colored grade), not three separate cards.
- playerGrouping reads player OR player_name (ledger rows use player_name) —
  regression-tested so the ledger doesn't silently empty.

The Alt Line Ladder shape is what /pricing already demos; the record now uses it.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 01:07:28 -04:00
builtbykev 55f5cdc57d P0-3a: dedupe the Explore leaderboard — one row per player+market + per-market cap
Phone audit: leaderboard flooded with 9 consecutive identical 'stolen_bases U0.5
45% B' rows. New shared lib/playerGrouping (dedupeLeaders + groupIntoLadders,
name-key aware, 7 unit tests): ONE row per (player, market family) keeping the
best-ranked, then a per-market cap (4) so no single prop type floods the board.
Applied to ExploreHub. Ledger cards + Consensus grouping follow in P0-3b/c using
the same lib.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:59:08 -04:00
builtbykev 489d849f1e P0-1 fix: ledger/u grade badges are token-derived — kill blue-B / amber-C / non-A glow
Phone audit found LEDGER READ CARDS rendering B badges with BLUE borders + C
with AMBER right now in prod — GradePill (components/GradeCard.tsx) hardcoded the
OLD palette (rgba(74,158,255) blue-B, rgba(255,179,71) amber-C) for bg/border
while the text used the migrated token. Migrated bg/border to color-mix on the
grade token, so B renders neutral-white and C grey (matching the board).
- globals.css .grade-*-bg → token-derived color-mix (was raw blue/amber rgba).
- DELETED glow from .grade-glow-b/c/d (glow is A-tier ONLY, by law) — B/C/D keep
  their token color, no text-shadow.
- Purged the last dead grade-blue #4A9EFF fallbacks (SoccerGradeResult, the
  intelligence INFO dot).
- REGRESSION LOCK: vyndrParityQA fails if #4a9eff / rgba(74,158,255) reappears
  anywhere in web/src, if GradePill hardcodes blue/amber rgba, or if grade-glow
  B/C/D grow a text-shadow again.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-17 00:48:56 -04:00
builtbykev 6bc9093298 M4 locks: flat edge board is mobile-only + chip/grade/hero + overflow contained
Structural mobile rules become failing tests (M4 'test-lock what's lockable'):
the flat EDGE BOARD shows <768px and game cards are desktop-only; the board
renders TeamChips + tier GradeBadge + sign-colored hero edge% + the ranked
opacity ramp; document never scrolls sideways at 390px. Source assertions —
they lock the RULES, not the pixels (that's the master audit).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:48:21 -04:00
builtbykev 8a24ac9129 M1b screen 01: the flat EDGE BOARD — Design's mobile board IA
The one genuinely-new mobile screen. Design's mobile BOARD is a FLAT edge-ranked
list (all graded props across every game on one list, sorted by edge) — not the
desktop's game-grouped cards. Implemented to the drawing with REAL snapshot data:
- slateAdapter.flattenToEdgeBoard(cards) — pure transform of the assembled
  GameCardData[] (grade→game join already done) into ranked rows, edge desc.
  STRICT null edge sorts LAST (never 0-coerced to the top — Data Semantics Rule).
  Threaded edge_pct through buildPlayerStripsFromProps (was dropped). 6 unit tests.
- MobileEdgeBoard component — Design's exact screen-01 rows: rank (green #1),
  player + prop, matchup sub-line with TeamChips + live-dot, tier grade chip,
  and the edge% as the one bold mono hero (green +, red −). Ranked opacity ramp
  (1 → .55) + green inset border on the top reads. Breadth strip EDGES/AVG CLV/
  GAMES — CLV honest '—' (per-slate CLV isn't computed; never fabricated).
- Slate: <768px renders the flat board, ≥768px keeps game cards (same data,
  toggled by width). Ungraded slate still shows game cards on phones (no blank).

Built to Design's screen-01 drawing, VISUALLY UNVERIFIED at 390px — the core
mobile screen, top of the master-audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:46:47 -04:00
builtbykev f02dc4a6d5 fix: mobile test pins grade-hero at Design's 74px (follow-up to baf977f)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:34:03 -04:00
builtbykev f24f9412f1 Rev 3 matchup chips: TeamChip primitive + board-row team context
Design Rev 3 anchors every matchup/context abbr with a 10-12px team tile. New
reusable TeamChip renders the real TeamLogo (licensed ESPN logo where it
resolves, team-colored monogram otherwise — the resolver is already built) at
that size + the abbr, sitting inside the row so it inherits the ranked opacity
ramp. First placement: StatStrip's player/team context (name → team-chip →
archetype). ROW-GRAMMAR identity-run test updated to the chip marker.

Remaining Rev 3 placements to thread TeamChip into (reusable, mechanical):
parlay legs, grade-shift header, pitcher "vs", /u recent-settled, other
matchup context lines. Game-card headers already carry TeamLogo (TeamLink).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 21:27:47 -04:00
builtbykev 77d8fd658d M3.6 glyph lift — 29 archetypes now render Design's real 74-mark set
Replaced the generic reused shapes (triangle/star/plus/bolt…) with Design's
real per-archetype marks from the authoritative glyphDefs() (HANDOFF), and
aligned each archetype's color to Design's deduped palette — frontend
lib/archetypes.js + backend archetypeService.js kept in color-sync (the
cross-file test iterates the backend set). Badge test color expectations
updated to Design (BOMBER #FF9F45, CONDUCTOR #6C8CFF, ALPHA #7C5CFF,
FORTRESS #4C6FA5, …).

Scope + honesty:
- 29 non-combat archetypes wired to real marks + Design colors.
- COMBAT namespace (STRIKER/GRAPPLER/PRESSURE/COUNTER/FINISHER/GRINDER) left
  untouched — it uses unicode CHAR glyphs + its own pinned colors + test
  (FINISHER deliberately doesn't collide with the soccer FINISHER). Combat
  could adopt Design's SVG marks in a follow-up.
- 39 Design marks are INERT (no classify() producer yet) — the 74 SVGs live in
  specs/design-reference/assets/glyphs/; they light up when classify() expands.
- 9 backend archetypes have NO Design mark (BRUSH/CONNECTOR/DISTRIBUTOR/
  FASTBREAK/FLEX/HYBRID/SWITCH/SWITCHBOARD/WHIFF) — kept on their generic glyph,
  flagged for Design.

VISUALLY UNVERIFIED at 390px/desktop — archetype marks + colors on the audit list.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 17:01:48 -04:00
builtbykev e0a26a8055 M3.1 token alignment — the palette to Design's exact package values
Reconcile finding: the live tokens had DRIFTED from Design's package (HANDOFF
"Tokens (exact)"). Per the standing conflict rule (Design specified exact hexes
→ rejected the drift → Design wins), aligned the whole palette:
- Surfaces: --bg-1 #0E0E16→#0E0E14, --bg-2 #15151F→#14141E; added --bg-deep
  #0A0A10 + --hairline #101018 (Design's ramp).
- Text: --text-0 #E8E8F0→#F0F0F0, --text-1 #7A7A8E→#B8BCC8 (Design's secondary
  is far brighter), --text-2 #4A4A5E→#707080, added --text-3 #4a4a58 micro.
- Borders: #1E1E2E→#1E1E2A, #2A2A3E→#2A2A38.
- GRADES (the big one): B blue #4A9EFF → neutral-bright WHITE #F0F0F0; C amber
  #FFB347 → muted GREY #B8BCC8; D #FF5252 → #FF4757. The old blue/amber actually
  violated DESIGN-SPEC v2's OWN "B neutral-bright, C muted" — this fixes a
  long-standing drift, confirmed by Design's package. Amber stays its own token
  (--amber); --warning decoupled to --amber; --miss → #FF4757.
- vyndrTokens.js GRADE_HEX mirror + the design-system test updated to match.

Big VISUAL change (grade color language), VISUALLY UNVERIFIED at 390px/desktop
— on the Chrome-audit list. Every surface inherits it, so it lands first.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 16:19:30 -04:00
builtbykev 7c7ab24be5 M1b: mobile app-bar clock — Design's resting clock + STALE reaction (Hybrid)
Design's mobile app bar shows a wall clock, no SYNC/STALE readout. Building it
literally would drop the Ship-A staleness signal on the device most users are
on. Kev's ruling: Hybrid — the wall clock is the RESTING state (the stillness),
STALE/amber is the REACTION (the punctuation), driven by the SAME real signal
as desktop (refreshed_at vs expected_interval_s, thresholds 1.5×/3×). Never
silently stale on mobile. Design drew the happy path; we keep the failure state.

- web/src/lib/freshness.js — extracted the freshness tier as ONE shared source
  (CommonJS, unit-tested); desktop HeartbeatBar + mobile clock both key off it,
  so mobile can't silently disagree with desktop about staleness.
- LiveLayer: <768px hides SIGNAL LIVE + EKG + graded + the SYNC label and shows
  a single right-aligned clock — ticking wall clock when calm, amber SYNC / red
  STALE when the tier reacts. Resting dot is static (the clock is the pulse).
- Test-lock: freshness.test.js (tier thresholds, absent≠false-stale, no negative
  age) + vyndrParityQA (mobile clock wired, one shared freshness source).

Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px. NEXT shell
increments (still M1b): merge the clock into the logo row (Design's single-row
app bar), the breadth strip (EDGES/AVG CLV/GAMES — replaces the graded count
mobile lost here), and relocate the wire to the bottom of the board.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 11:26:00 -04:00
builtbykev a10227ee5a Design completion train — import authoritative mockup + M1a mobile foundation
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.

M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
  stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
  reads as ONE clean status line; signal pulse + ticker are the single animated
  element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
  buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
  containment, and the honest "UNVERIFIED at 390px" label are all in source.

Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-16 05:09:14 -04:00
builtbykev 2d413cfe1e Quota guard: close the silent odds-api drain + reserve floor for MLB
Diagnosis (why 500/500 went unpaged): the only regular odds-api burner was
futuresService, which called axios DIRECTLY — bypassing the gateway, so it
never hit recordCall (the ONE place the WARN/BLOCK pager fires) and never
respected the 95% block. It only syncFromHeaders, which updated the counter's
number SILENTLY. oddsService (which does go through the gateway) only touches
odds-api when PropLine fails, so recordCall for odds-api effectively never ran.
Result: the counter could reach 100% with neither pager firing.

Fixes (a silent drain is now impossible, not just guarded):
- futuresService routes through gateway.fetch('odds-api', …) → counted, blocked
  at 95%, and reserve-gated. Closes the raw-axios bypass.
- Reserve floor in the gateway: a DISCRETIONARY call (futures/soccer) passes
  reserve=ODDS_API_RESERVE (default 50) and is refused while remaining <= reserve.
  The ESSENTIAL MLB prop-backup passes no reserve and may spend to the 95% block.
  → a futures/soccer drain can NEVER starve MLB's backup path.
- quotaTracker.syncFromHeaders (the AUTHORITATIVE number) now fires the same
  once-per-period WARN/BLOCK alert on a crossing — extracted fireThresholdAlert
  shared with recordCall. The header-only drain now pages.
- POST /api/internal/quota/test-alert (internal-key) test-fires the pager
  end-to-end so ntfy delivery is verifiable on demand.

Also (reality-corrected cadence): WNBA restored to the full grid. 2026-07-15
had two AFTERNOON WNBA games finished before the 22 UTC slot — 14 UTC (10am ET)
is the only slot early enough for a 1pm ET game's props, and on PropLine the
extra slots cost a rounding error. Soccer stays the only trimmed sport (the
real odds-api discipline). Assumption corrected by observed data.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 18:07:14 -04:00
builtbykev 4cd933d83e Job 1: per-sport snapshot cadence (config, not baseball's rhythm for all)
Every ACTIVE sport was graded at all five MLB slots (14/19/22/1/3 UTC). Sports
post lines on different clocks, so that inheritance was wasteful both ways:
WNBA props aren't posted at 14:00 UTC (10am ET) → that slot always graded 0
(the audit's "wnba:0"); soccer odds come from the 500/MONTH odds-api key, so
five slots/day is a third of the budget for 1-2 matches.

New src/config/sportCadence.js is the single source of truth (config-over-
constants). Mapped from reality + quota headroom (PropLine 9k/day abundant,
odds-api 500/mo scarce):
  mlb    14/19/22/1/3  intraday   (full grid — games+props all day)
  nba    14/19/22/1/3  intraday   (in-season fits; off-season self-skips empty)
  wnba   19/22/1       intraday   (afternoon→evening ET; drops the 14/3 waste)
  soccer 14/19         NO intraday (WC live; 2 lean odds-api reads, key-protected)

The scheduler still fires at HOURS_UTC and the missed-cron watchdog still
references MLB (which runs every grid hour) — each slot now grades only
sportsForHour(h), and only intradaySports() get the 20-min refresh. Every
sport's hours are kept a subset of the firing grid (a boot-time guard + a test
warn if that's ever violated). Retune a sport by editing one table row.

Adaptive, not constant: near-zero when a sport is quiet, protecting the scarce
odds-api quota from being drained by noon.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 16:17:55 -04:00
builtbykev 7712f0a442 Heartbeat honesty: SYNC badge reads refreshed_at, not grade-lock updated_at
The "SIGNAL LIVE vs STALE 8h" contradiction was a field mismatch, not a dead
pipeline. updated_at is the grade-LOCK time (advances only on a full snapshot,
5×/day — grades never change in-game, so it is intentionally stable). The
SYNC badge measured the 20-min intraday cadence (expected_interval_s=1200)
against that 5×/day field → structurally guaranteed STALE between slots even
when intraday refreshes lines perfectly.

- snapshotService: full snapshot now seeds refreshed_at at lock time
- intradayRefresh already bumps refreshed_at every ~20 min (unchanged)
- /api/snapshot/summary + GET /:sport now expose refreshed_at (was written to
  Redis but never serialized → no public liveness signal existed)
- LiveLayer SYNC badge measures freshness from refreshed_at (fallback updated_at)

Exposing refreshed_at also gives a public heartbeat probe: it advances every
intraday slot, so pipeline liveness is verifiable without container logs.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-15 16:09:18 -04:00
builtbykev bbfce05b94 Resolver hardening: ESPN team-roster index as primary NBA/WNBA name→id source
Wave 0 shipped NBA/WNBA grading off ESPN per-athlete gamelogs, but name→id
resolution went only through the v2 /search endpoint, which is unreliable at
the edges. Live probing surfaced the real coverage gap: search actually
resolves the right id for most names, but dual-league athletes (WNBA + NCAA —
e.g. Napheesa Collier, Brionna Jones) get a filters-only gamelog until a
`?season=` is supplied, so they silently returned insufficient_data despite a
full season of games.

Two fixes:

1. buildAthleteRosterIndex(sport) — aggregates every team roster for nba/wnba
   into a complete { nameKey → {id, displayName, teamId} } map (canonical
   accent-folded keys via playerName.nameKey). Bounded concurrency (6) over the
   ~15-30 team fetches, Redis `espnroster:{sport}` (24h) + in-memory mirror,
   fully defensive (a failing team is skipped → partial index, never throws;
   grouped OR flat athletes[] shapes handled; non-numeric ids dropped). This is
   now the PRIMARY resolver in resolveAthleteId/getPlayerGameLog; the v2 search
   stays as a backstop on a roster miss. A unique roster hit wins (S59 doctrine)
   — a missing name beats guessing another player's id.

2. getPlayerGameLog retries the gamelog with candidate seasons (current +
   previous calendar year) ONLY when the first parse comes back empty
   (filters-only), unlocking the dual-league athletes. The common path is
   untouched.

MLB path (statsapi) unchanged; settlement/snapshot/frontend untouched.

Live probe: WNBA roster index = 206 players (Collier id 3917450 / Lynx team 8,
Brionna Jones id 3058895 present); NBA index = 544. Collier now resolves
end-to-end with 20 gamelog rows (was NOT FOUND); Brionna Jones likewise; all
previously-working players (A'ja Wilson, Ionescu, Clark, Stewart, Plum) still
resolve. NBA hyphen names (Gilgeous-Alexander) resolve via nameKey folding.

Tests: tests/unit/espnRosterIndex.test.js (9, fail-then-pass on base adapter).
Full backend suite 3183 green; web build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-14 00:21:59 -04:00
builtbykev fe5a495e90 Merge Wave 2B: never-dark offseason hub UI (NewsWire + FuturesBoard on /explore)
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:35:27 -04:00
builtbykev f0752b804b Wave 2A: offseason data feeds — news wire + quota-disciplined futures
FREE ESPN news wire + championship-winner futures for the never-dark
offseason hub. Both graceful/empty, never fabricate a market value.

- newsService (mirrors injuryService): per-sport ESPN /news FEEDS, pure
  parseNews → { sport, items:[{id,headline,description,published,type,
  athlete?{name,key},team?,href}] }; athlete/team from categories[] only
  (absent when not present). Cache 15m, injectable, offline-tested.
- oddsNormalizer.normalizeOutrights: NEW branch — outrights outcomes are
  {name,price} with no point, so normalizeProps drops them; keeps them with
  best-price-across-allowed-books per selection. + americanToDecimal.
- oddsService.FUTURES_KEYS: separate map (mlb/nba/wnba championship winner),
  OUT of the daily SPORT_KEYS/snapshot budget.
- futuresService: getFutures(sport,deps) → { sport, updated_at, markets:
  [{key,title,selections:[{name,price,prevPrice?,move?}]}] }. One outrights
  call per 12h TTL (quota-disciplined), FUTURES_ENABLED gate. Price-move
  (shortening/drifting/flat) mirrors computeLineDeltas SHAPE on odds not
  line; prev prices persisted inside the futures:{sport} value (no new key).
  linkNewsToMoves pure causal-tie helper.
- Routes /api/news/:sport + /api/futures/:sport (registered) + Next proxies.
- Tests: newsService, futuresService, oddsNormalizerOutrights (fail→pass,
  no network). Full suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:33:26 -04:00
builtbykev 1664e1b3d5 Wave 2B: Offseason never-dark hub — NewsWire + FuturesBoard on /explore
Extend /explore (ExploreHub) into the 365-day never-dark hub. Two new
self-hiding sections feed REAL always-available data into the offseason:

- NewsWire (components/vyndr/NewsWire.tsx): real ESPN headlines from
  /api/news/:sport (newest-first, mono timestamps, type chips, player/team
  links) + real injuries from /api/schedule/:sport/injuries (OUT/GTD chips,
  token colors). Reuses the retired TerminalTemplates INJURY_WIRE layout but
  never routes its sample constants. Self-hides when both feeds are empty.
- FuturesBoard (components/vyndr/FuturesBoard.tsx): real futures from
  /api/futures/:sport — championship/win-total/award markets, mono tabular
  prices + movement colored by the contract (shortening=green / drifting=amber
  / flat=dim, NEVER red; move shown ONLY when the backend supplies one).
  Carries the honest "TRACKED · NOT GRADED" label — no fabricated grades on
  futures. Self-hides when markets:[].
- ExploreHub is offseason-aware (via emptyState OFF_SEASON month check): the
  hub LEADS with futures + wire when the board is dark, COMPLEMENTS the live
  board in-season. Sport selector kept; each section self-hides independently.
- Testable pure helpers: lib/futuresMove.js (move→color, never red) +
  lib/newsFormat.js (timeAgo mono-stamp, ESPN type labels).

Contracts consumed (Wave 2A owns the proxy/service files); code self-hides on
fetch failure if a proxy isn't present yet.

Tests: tests/unit/newsWire.test.js + futuresBoard.test.js (26 new). Full suite
259 suites / 3144 green; web build exit 0. vyndrParityQA stays green
(mono data, no glitch on data surfaces).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 23:27:19 -04:00
builtbykev 873a92931c Wave 1: NBA/WNBA settlement — grades settle vs free ESPN game logs
Unblocks the self-learning loop for basketball. Once an NBA/WNBA grade
exists (Wave 0), it now settles against the FREE ESPN per-game log
(espnStatsAdapter.getPlayerGameLog) — the same {found, last10:[{date,stat}]}
contract MLB settlement already consumes. accuracy:{sport} + by_tier
calibration + the Wave-3 TierRecord light up automatically.

- outcomeService/ledgerService: defaultGetPlayerStats routes nba/wnba to
  espnStatsAdapter.getPlayerGameLog; MLB stays on mlbStatsAdapter.
- outcomeService: sport-aware statValue + a SEPARATE NBA_BOX_KEY/NBA_COMBO
  map (S11 three-map-split kept — never merged with MLB_LOG_FIELD). Combos
  (pts_reb_ast, reb_ast, stl_blk, …) sum components; a missing component
  never fabricates a total.
- logRowOnDate: ESPN gamelog rows carry a FULL ISO timestamp (a late tip
  rolls past UTC midnight), so basketball date-matches on UTC OR ET date;
  MLB keeps exact YYYY-MM-DD compare. Outcome `date` is normalized to the
  ET calendar day so the accuracy window filter + idempotency key behave
  identically across sports.
- Final-honesty guard: never settle a basketball row whose ET date is
  today (an in-progress partial box). MLB is final-only + settles same-day,
  so the guard is scoped to basketball. The ledger path is already guarded
  (.lt('game_date', today)) for all sports.
- opsWatch: nba/wnba added to SETTLEABLE_SPORTS; zeroSettleAlarm gates them
  behind a real-finals probe (finalsBySport) so an offseason/off-day's
  stale pendings never false-page "settled 0". snapshotScheduler counts
  yesterday's ESPN state==='post' events and feeds the map; MLB unchanged.
- snapshotScheduler: boot announce per settleable sport
  ([settle:mlb] [settle:nba] [settle:wnba]). Thrown-error paging already
  covers the new sports (settleAll* loop every sport).

Tests: tests/unit/nbaSettlement.test.js (16) — WNBA hit/miss/push, combo
pra, idempotent re-run, unplayed/today game does NOT settle, accuracy:wnba
+ byGrade + by_tier populate, ledger WNBA settle. opsWatch (+5) — finals
off-day no page, finals present DOES page. MLB suites unregressed.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 22:30:50 -04:00
builtbykev 287c1c047a Wave 0: NBA/WNBA grade unlock — free ESPN per-athlete gamelog source
The Python nba_api service (gameLogService) is offline in prod, so
featureCache's non-MLB branch produced no l5/l20 averages →
projectionFor returned null → the ENTIRE NBA/WNBA slate refused
(insufficient_data). Only MLB actually graded.

Fix (free, no-auth, verified live):
- espnStatsAdapter.getPlayerGameLog(name, sport) — resolves name→ESPN
  numeric athlete id via the v2 search (the v3 /search now returns
  count:0; the v2 uid carries a:<id>, defaultLeagueSlug disambiguates
  league), fetches the per-athlete gamelog, and parses per-game rows
  keyed by VYNDR stat names (points/rebounds/assists/threes/steals/
  blocks/turnovers + computed pra). Columns are indexed by the
  response's own names[] array (NBA and WNBA orders DIFFER), never
  positionally. Most-recent first, defensive (null on unrecognized
  shape, never throws), cached (espngamelog:{sport}:{id} 4h + memory).
- featureCache.gameLogFeatures — falls back to the ESPN gamelog for
  nba/wnba when the Python source returns null/empty, producing
  l5/l10/l20 + rest_days + minutes_per_game via a new local
  NBA_LOG_FIELD map + pure nbaGameLogFeatures (S11 three-map-split:
  separate from MLB_LOG_FIELD).

Grade gates already whitelist all 8 NBA/WNBA stat types in both Node
paths (analyze.js + scan.js); no gate change needed.

Tests (hermetic, no network): espnGameLog.test.js (parser/resolver/
adapter) + featureCacheNba.test.js (the UNLOCK proof — empty features
refuse, ESPN-derived features grade). 3098 tests green; next build
exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 18:44:57 -04:00
builtbykev fceb3707b5 Wave 2B: reliable cross-sport headshots via ESPN athlete index
The NBA/WNBA espnId was captured only from espnStatsAdapter (the offline-
Python fallback), unreliable in prod. Add espnAthleteIndex — a pure,
defensive harvester that builds { nameKey -> {espnId, headshotHref} } from
the ESPN schedule->summary/boxscore/leaders/injuries/roster feeds the
pipeline already calls (free, bounded mapLimit, cached, MLB->{}).

snapshotService now fills any player the primary stats-resolve left without
an espnId from this index, and stores a DIRECT headshotHref as headshotUrl
on the enriched grade (the exact URL, never 404s on a constructed path).
Threaded headshotUrl through slateAdapter.buildPlayerStripsFromProps ->
GameCard -> StatStrip -> PlayerAvatar/getHeadshotUrl (direct href wins over
the constructed one). MLB's MLBAM path is untouched. Soccer resolves only
via a direct href; absent -> honest monogram (API_FOOTBALL_KEY remains the
reliable soccer path, unwired).

getGameSummary now also passes through ESPN `rosters` (pre-game lineups
carry id + headshot). Everything graceful: any miss -> absent -> monogram.

Tests: tests/unit/espnHeadshotIndex.test.js (11) — fixture->index, snapshot
merge fallback, direct-href-wins, soccer honest monogram, malformed/cyclic
parse never throws. Full suite 3080 green; web next build exit 0.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 18:12:31 -04:00
builtbykev 54fa5853f5 Wave 6: Combat Intelligence Layer (honest free v1)
Net-new MMA/UFC vertical — fight-card discovery, tale-of-the-tape,
style-blend archetypes, ML + round-total odds, and a style-edge VERDICT
(a MODEL read, explicitly NOT a settled grade). Built to
specs/combat-intelligence.md.

Backend:
- combatAdapter: ESPN MMA scoreboard (date-pinned, free JSON) -> fight
  cards + tale-of-tape (record/weight class/rounds/ESPN athlete id);
  defensive parse (null on unknown shape, never throws); injectable
  fetchImpl + cache; pure normalizeCombatOdds (odds-api h2h/totals ->
  ML + round total, allow-listed books, best price). Number(null) guard.
- archetypeService: 6 pinned combat styles in a SEPARATE COMBAT_ARCHETYPES
  registry (FINISHER collides with soccer + its green trips the signal-
  green gate); classify('mma') blends range/tempo/outcome, honest-empty on
  thin data (no forced fallback); styleMatchup() honest verdict.
- oddsService: SPORT_KEYS.mma + MMA_MARKETS=['h2h','totals'] + SPORT_MARKETS
  (no spreads suffix). oddsNormalizer MARKET_MAP h2h/totals.
- config/sports.js + web mirror: mma.active=true (collectData stays false;
  NOT in the graded-props pipeline SPORT_CONFIG or snapshot/settle loop).
- routes/combat.js: GET /api/combat/:date + GET /api/fight/:id (public,
  cached, honest empty off-card) + Next proxies.

Frontend:
- FightCard: two-fighter tale-of-the-tape (initials monogram — no photos),
  GRAPPLER/STRIKER blend bars, discipline pedigree tags, shared
  ArchetypeBadge (sport="mma", unicode glyphs), CENTER VERDICT, ML +
  round-total real; method/round/KO = honest "data-limited", never
  fabricated. Self-hides on a non-two-fighter bout.
- /fight/[id] page (server wrapper + client), EmptyState off-season.
- MMA SportBadge token (#D4AF37); archetypes.js sport-aware resolution.

DEFERRED (per spec, NOT built): matchup-GRADE engine, method/round/props
board, combat settlement, ufcstats scraping.

Tests: +3 suites (31 tests) — combat archetype cross-file color/glyph
match, classify blends, styleMatchup honesty, adapter defensive parse +
odds normalize, FightCard honesty grep; extended oddsNormalizer +
sportMarkets. Full suite 253/253 green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-13 16:58:22 -04:00