Design now provides mobile designs (Vyndr Mobile.dc.html, 5 screens at 390×844).
Captured as specs/design-reference/MOBILE-SPEC.md — the buildable distillation
(the raw dc-runtime HTML needs React to render; the design project holds the
verbatim source). I'm now IMPLEMENTING Design's mobile, not inferring it.
RECONCILE of the already-shipped M1a against Design's mobile:
- EKG hidden <768px — Design AGREES (mobile app bar carries no EKG). KEPT.
- .vbtn 44px tap target — Design AGREES (buttons are 44/46px). KEPT.
- .m-hero generic clamp — CONFLICT. Design uses CONTEXT-SPECIFIC hero sizes
(74px grade tier / 40px live tier / 24px /u stats), not one clamp, and
nothing consumed the class. REMOVED; the specific sizes land per-surface in M1b.
- Mobile HEADER shape — Design OVERRIDES: mobile is an app bar (logo + sync
clock) + a breadth strip + a bottom wire, NOT the collapsed heartbeat bar.
The EKG-drop is a compatible interim step; the full app-bar recomposition is
M1b (the board/shell surface). Flagged in the CSS + MOBILE-SPEC.
Built to Design's mobile spec, VISUALLY UNVERIFIED at 390px (Chrome audit is eyes).
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
SETUP (required first step): overwrote specs/design-reference/ with the CURRENT
authoritative mockup ("Vyndr System.dc.html" from claude.ai/design, the version
with the combat card / pitcher identity / live grade-shift / correlation builder
/ FREE|PRO pricing / TRANSMISSION QUIET). 12 surfaces. Confirmed it has NO media
queries — desktop-only, so the 390px expression is a deliberate design decision,
not a shrink.
M1a — mobile foundation (built to spec, VISUALLY UNVERIFIED at 390px; WSL2↔Chrome
unreachable, the Chrome audit is the eyes):
- Header-zone collapse (the concrete audit finding: ticker + SIGNAL LIVE + STALE
stacking in ~110px). The decorative EKG is dropped <768px so the heartbeat
reads as ONE clean status line; signal pulse + ticker are the single animated
element (DESIGN-SPEC §4). LiveLayer gains .heartbeat-bar / .hb-ekg hooks.
- Primary CTA (.vbtn) meets the 44px touch target on mobile; dense `small`
buttons opt out (density is a feature).
- .m-hero mono-hero clamp for the one-figure-per-card grammar at 390px.
- M4 test-lock: vyndrParityQA asserts the header collapse, tap target, overflow
containment, and the honest "UNVERIFIED at 390px" label are all in source.
Per-surface stacking (M1b), billboards (M2), desktop parity (M3) continue.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
The session-opening doc: 3 trains shipped (2757 tests), live infra map,
pending Coolify env vars + entity placeholders, honest open items.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
MLB statsapi + WNBA ESPN live boxscores -> per-player current values
(live:{sport}:{date} TTL 90s, /api/live/:sport + Next proxy). Pure
propState math (HIT / ON PACE / NEEDS N / HOLDS / LINE PASSED — never
red in-progress), attachLiveProgress strip join on nameKey+statType,
proximity-to-hit slate float, StatStrip LiveTracker in the ROW-GRAMMAR
outcome slot (spec amended + lock test updated). Grades never change
in-game — tracking, labeled as such. 2698 -> 2757 tests, web build 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- specs/ROW-GRAMMAR.md: the row grammar law (slot order, color law, mark
law, mobile stacking, no-truncation), locked by tests/unit/rowGrammar.
StatStrip violations fixed: MovementChip before the grade (market
context before model output); ViabilityChips after the archetype
(identity is one contiguous run).
- Line-movement sparklines: intradayRefreshService.trackHistory captures
real {t,line} points per grade (seeded with the lock, deduped when
flat, capped 24) inside the snapshot write-back; StatStrip.LineSparkline
renders at >=3 points (green toward / amber against / dim flat).
- Last-10 dot strips: services/last10Dots (streaksService accessors) ->
/api/snapshot/:sport attaches last10_dots from rosterlogs:{sport};
StatStrip.DotStrip renders vs the LOCKED line, newest first.
- CLV distribution: getModelAggregate emits clv_distribution (7 signed
buckets, outliers clamped) only past the centralized n>=20 gate;
ledger MODEL header renders the bar strip.
- Global search: SearchModal (cmd-K via GlobalHosts + window.__search),
players via /api/players/search per sport + static lib/teams.js
(soccer deliberately absent); Nav search icon + Search first in the
mobile More sheet. Explore tab untouched.
- Landing LCP: fade-up floored at opacity .6 (hero h1 contentful on
first frame, S33 visible-floor rule) + IBM Plex Mono preload:false
(4 decorative font files off the slow-4G critical path).
2654 -> 2698 tests (226 suites) green; web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
tesseract.js (self-hosted WASM, Apache-2.0) + pure per-book layout
parsers (DK/FD/MGM/Caesars) with per-field confidence and needs_review
honesty — the reader never guesses. POST /api/slips/parse (auth, free
1/day paid 10/day, 4MB cap) + Next proxy. Gated /slip page: upload or
paste, manual-correct UI, per-leg grades through the normal engine
(refusals render honestly), add-all to Parlay Lab, share card. Vision
model upgrade logged post-revenue. 2574 -> 2608 tests.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Email capture + daily report assembly + operator-triggered Listmonk send.
- NewsletterCapture (dark terminal, mono) on landing (below FAQ) + /welcome
(the real signup success surface); double-opt-in note; 'Signups open soon'
when Listmonk env is unset.
- POST /api/newsletter/subscribe: public, 10/min IP limit, honeypot,
server-side email validation, forwards to Listmonk subscribers API with
preconfirm_subscriptions:false (Listmonk sends the confirmation).
No env -> calm 200 { ok:false, reason:'not configured' }. Next proxy
web/src/app/api/newsletter/subscribe/route.ts (S25 rule).
- newsletterService.buildDailyReport: signals from snapshot:{sport}:latest,
STREAK WATCH via rosterLogs -> streaksService -> streakLens, THE RECORD via
ledgerService.getModelAggregate (percentage only when hit_pct != null —
n>=20 gate — else 'RECORD BUILDING · N pending'). RG footer (21+,
1-800-GAMBLER, Listmonk-native {{ UnsubscribeURL }}) in html + text.
VOICE v1.1 lint locked by tests: no '!', no banned vocabulary, numbers
only from injected pipeline data.
- sendDailyReport: creates + starts a Listmonk campaign; env-gated no-op;
refuses an empty report. Deliberately UNSCHEDULED — only
POST /api/internal/newsletter/send (internal key) triggers it.
- docs/NEWSLETTER.md: box-side Listmonk runbook (install, double-opt-in
list, API user, Coolify env, test-send).
- Spec: specs/feature-a1-s7-newsletter.md.
Tests 2398 -> 2429 (207 suites, all green); next build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Overnight sprint for the Saturday 10 AM ET deploy gate — day one of the
public ledger record locks against freshly posted lines.
Task A — ledger team/opponent (migration 020, applied at 0 rows):
populated in both write paths from the real feed; opponent only when the
player's team matches a game participant (never guessed). Roadmap: Phase
4.5 WNBA ESPN-boxscore settlement (due ~Jul 24) + Phase 5 per-tier
calibration logged.
Task B — work-order 1.6 CLOSED (canonical player keys):
- searchPlayer resolves via nameKey; the old matcher deleted accents
("Sanchez" with acute -> "snchez") and substring-guessed onto the WRONG
player (the mismatched last-10 bug). Ambiguous -> null, never guess.
- Slate JOIN INVARIANT: a graded prop whose player's real team isn't in
the game is dropped (TB player can't render under MIL@PIT) — locked by
tests that fail the suite on regression.
- grades:{sport} TTL 2h -> 6h (expired between 5h cron gaps — the real
cause of /team "No active props" for slate players).
Task C — Phase 2 slate UX: tabs are THE filter (URL ?sport=, deep-linkable,
duplicate legacy tablist removed); cards cap at 6 graded props sorted
A+->F with ALL N READS in-place expander; waiting states show the real
next pipeline run ("Grades post ~6:00 PM ET").
Task D — Phase 3 mobile P0: root cause of vanished 390px nav was HIDE_ON
including '/' (landing had zero navigation) — fixed; html/body overflow-x
contained; GAME LINES collapses to best-line summary + "N BOOKS" expander
below 640px; venue drops before time/pitchers ever truncate.
Live verification: raw ESPN today STILL returns the Jun 13 NYK@SA Finals
game without a date pin; the pinned fetch returns 0 games, 0 off-date.
Backend 2327 -> 2352 tests (202 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
ledger_entries is live (migration 019 applied to prod, RLS + NULLS NOT
DISTINCT dedupe verified against the real database). Every grade now
persists, settles against the real result, and carries closing-line value.
- ledgerService: pipeline pre-grade upserts (public model record, user_id
null, idempotent), closing capture on every snapshot (last write before
game start = the close), settlement with SIGNED CLV (over = locked -
closing; beat/faded/flat), 30d model aggregate with the hard n>=20 rule.
- Write paths: snapshotService -> ledger (priority path); Next /api/scan ->
ledger for authenticated users only (anon never touches the public
record). Refused reads write nothing and don't burn a scan.
- Honest refusal (work-order 1.5): no projection => insufficient_data,
grade null, "INSUFFICIENT DATA - no read" UI. The web gradeAdapter no
longer displays the line as the model projection (the audit's
model==line / +0% edge degenerate); the card renders absent states.
projectionFor is sport-aware (l5 -> l20 -> {stat}_per_90 -> xG).
- /ledger: MY READS | MODEL tabs; model header shows hit% + beat-close%
only at n>=20, else RECORD BUILDING + live pending count. ModelRecord
deferred-render strip on landing + player hero. CLV + outcome chips,
revised_from_grade strikethrough (Phase 2.5 ready).
- SYNC (Task 5): thresholds vs SNAPSHOT_EXPECTED_INTERVAL (normal <1.5x,
amber >=1.5x, STALE red >=3x) via /api/snapshot/summary.
- Phase 2.5 logged in specs/vyndr-roadmap.md (build after Phase 3).
- Data-semantics hardening: strict null-safe numeric parsing everywhere a
market value is handled (Number(null)===0 would have fabricated lines).
Backend 2309 -> 2327 tests (201 suites), web build exit 0.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Migration 019: the truth-infrastructure table. Committed BEFORE it runs,
per the Phase 1 GO instructions.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Work-order Phase 0 (Jul 10 live audit): every fabricated UI element deleted
or rewired to real data. Deletion sprint — no new product features.
0.1 Fake NBA game: root cause was scheduleService fetching the ESPN
scoreboard with no ?dates= param or date filter — off-season ESPN
returns the NEAREST slate (Jun 13 NYK@SA Finals rendered as tonight).
Now pinned to the requested ET date + defensive filter; undated events
dropped. Honest month-aware per-sport empty states (lib/emptyState.js).
0.2 Fake header counters: liveTick stripped to a bare 1s pulse (the
auto-incrementing "247 graded", sin-driven brain-%, aPlus/cascades are
dead). New GET /api/snapshot/summary (cache-only, before /:sport) +
Next proxy; HeartbeatBar shows the real graded count and SYNC =
elapsed since the last pipeline run (amber past 5 min).
0.3 Ticker: hardcoded fallback items deleted (real snapshot exhaust only);
MOVE kept — computeLineDeltas is real movement. <4 real items → no
ticker; bar publishes --ticker-h so the fixed header collapses cleanly.
0.4 /terminal retired: route redirects to /dashboard; VVI/injury-wire/
leaders layouts preserved unrouted as §12 content-engine templates.
Nav PRIMARY = Slate/Scan/Ledger; BottomTabBar Terminal→Explore; PWA
shortcut Terminal→Ledger; #terminal alias → /dashboard.
0.5 ›Query nav pill deleted (duplicate /scan link).
Backend 2289 → 2309 tests (199 suites), web build exit 0.
Spec: specs/phase-0-kill-the-lies.md. Next: work-order Phase 1 (ledger
persistence + settlement).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Product overhaul core — the two transformative, differentiated systems:
Self-learning loop (Phase 2): outcomeService settles locked snapshot grades
against real MLB Stats API results → hit/miss/push, rolling accuracy by grade
tier (30d window). Idempotent, injectable, unit-tested. New GET /api/accuracy +
/api/ledger/accuracy + internal settle triggers + cron hook. AccuracyBadge
(dashboard/scan/landing) is honest — "LEARNING" below MIN_SAMPLE, never a fake
number. Settled HIT/MISS chips overlay the live slate.
Real-time layer (Phase 1): Slate silent 60s auto-refresh (no flash, no wipe on
transient blips) + "SIGNAL LIVE · UPDATED Xs ago" freshness strip; Ticker LIVE
badge that flashes on fresh events.
Landing (Phase 3): TopSignals shows tonight's real top-3 A-rated grades + live
accuracy — the product shown, not described.
Founder pricing: FOUNDER_CODE_EXPIRY default 2026-06-30 → 2026-12-31 (had
lapsed, disabling every founder code + the ClaimMeter pitch). That expiry — not
a tier change — was the real cause of the 4 stripe test failures.
Backend 2255 (4 failing) → 2274 (all green; +19 new, +4 fixed). Web build exit 0.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Closed-loop intelligence: settled bets feed back into grading weights.
- Grade accuracy tracking per stat type (A/B/C/D hit rates)
- Signal accuracy tracking (which deltas predict outcomes)
- Kill condition effectiveness (hit_rate_with vs without)
- Conservative weight adjustment (20% cap, 50-pick minimum)
- 4 new DB tables: grade_accuracy, signal_accuracy,
kill_condition_accuracy, weight_history
- Desk-tier endpoints: /api/model/accuracy, /api/model/insights
Spec complete, ready to build when Phase 3 deployment is stable.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Next.js 14+ web app in web/ directory:
- Landing page: Hero, How It Works, Features, 3-tier Pricing with
founder badges, Footer with email capture
- Blog system: MDX-powered, /blog index + /blog/[slug] pages,
reading time, Open Graph tags, JSON-LD structured data
- Auth pages: /login + /signup (Supabase Auth ready)
- Design system: dark theme, grade colors (A/B/C/D), BetonBLK voice
- 1 seed blog post: "How to Read Line Movement Like a Sharp"
- Specs for 3.2 (Scan UI), 3.3 (Bet Tracker), 3.4 (Stripe)
Build passes clean: 7 static pages generated.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Three submission methods:
- POST /api/bets/quickslip — structured bet entry
- POST /api/bets/screenshot — stub OCR with confirm flow
- POST /api/bets/sync — coming soon stub
Full bet lifecycle:
- PATCH /api/bets/:id/settle — settle with outcome, recalculates performance
- GET /api/bets — list with status/book/pagination filters
- GET /api/bets/performance — ROI, win rate, profit (weekly/monthly/all_time)
Payout calculator handles straight bets (American odds) and parlays
(multiplied leg payouts). Performance service recalculates on each
settlement and upserts into performance table.
33 new tests, 221 total (194 Node.js + 27 Python), all passing.
All backend features for Phase 1 + Phase 2 now complete.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Line movement system:
- Baseline capture on first odds fetch of the day
- Movement detection >= 0.5 points with direction (up/down)
- Sharp money heuristic (sharp_action/public_action/unknown)
- GET /api/movements with player, stat_type, min_movement filters
- Movements included in GET /api/odds/nba live responses
Cascade detection system:
- Scratch detection: player props disappear from 2+ books
- Affected user lookup via scan_sessions + picks
- Parlay re-grade without scratched legs
- cascade_alerts created for affected users
- GET /api/alerts (Analyst/Desk only), PATCH /api/alerts/:id/read
Zero extra Odds API credits — all detection piggybacks on existing fetches.
Migration 002: line_baselines, line_movements, cascade_alerts tables.
30 new tests, 188 total (161 Node.js + 27 Python), all passing.
Phase 2 Core Product COMPLETE.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Core intelligence for BetonBLK prop analysis:
- POST /api/analyze/prop — single prop analysis
- POST /api/analyze/batch — multi-prop analysis for parlay scanner
- 6-step pipeline: season avg → recent form → situational splits →
cross-book lines → kill conditions → grade (A/B/C/D)
- 6 kill conditions: low_minutes, small_sample, b2b_high_usage,
blowout_risk, split_conflict, no_opponent_data
- Composite scoring with confidence (30-95), bonuses, penalties
- Added spreads market to Odds API fetch (zero extra credits)
- Full reasoning output with step-by-step breakdown
36 new tests (unit + integration), 128 total across all features
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>